A pack of 82 new basic armor types (leathers, chainmails, plates)with +0 thru +4 enchantments.
7 new types of light armor, five versions of each type (+0 thru +4) 6 new types of medium armor, 5 versions of most types, 3 versions of the others (+0 thru +4 and +0 thru +2) 5 new types of heavy armor, 5 versions of some, 3 versions of the others (+0 thru +4 and +0 thru +2) These armors are not simple 'add one AC for the +1 version', some armors are vulnerable to some attacks, resistant to others. Quality increases resistance, lowers vulnerability, as well as decrease weight and higher ac. A readme file is included with details.
"i do have an oversight of yours to note to you, however. In the heavy armor, in the Dwarven Platemail, you make the comment that it can't be worn by the larger races (as does the readthrough and the Dwarven Ringmail.) However, you include no racial limitations. An oversight, you merely forgot, I'm sure, and it's easy enough to fix by looking at the Dwarven Ringmail. But just thought you'd like to know."
Actually I did have the race limitations on there, but at some point there was a change to the itemprop.2da file that changed their reference, so they were taken out.
Actualy, tag base scripting can give you anything and not up the price....
Posted by Magnor ( 216.110.xxx.xxx ) at 2004-06-11 00:05:00
I don't see the anime reference, but okay...
I do have an oversight of yours to note to you, however. In the heavy armor, in the Dwarven Platemail, you make the comment that it can't be worn by the larger races (as does the readthrough and the Dwarven Ringmail.) However, you include no racial limitations. An oversight, you merely forgot, I'm sure, and it's easy enough to fix by looking at the Dwarven Ringmail. But just thought you'd like to know.
Lupin, stupendous job, the only problem being the aforementioned price problems...but those aren't your fault, that's the limitations of the item creator.
Posted by Magnor ( 216.110.xxx.xxx ) at 2004-06-11 00:04:00
I don't see the anime reference, but okay...
I do have an oversight of yours to note to you, however. In the heavy armor, in the Dwarven Platemail, you make the comment that it can't be worn by the larger races (as does the readthrough and the Dwarven Ringmail.) However, you include no racial limitations. An oversight, you merely forgot, I'm sure, and it's easy enough to fix by looking at the Dwarven Ringmail. But just thought you'd like to know.
Lupin, stupendous job, the only problem being the aforementioned price problems...but those aren't your fault, that's the limitations of the item creator.
This is a compilation of the old system into a single score. There were 8 that made this score of 7.62 then rounded to 8.
Posted by Dudeoftokyo ( ..xxx.xxx ) at 2003-07-10 21:24:00
hmm one of the many anime related sources i've seen throught this whole vault.
Posted by Doc Jones ( ..xxx.xxx ) at 2003-01-03 10:55:00
Yikes, can't even add a negative cost to offset it... :/
From what I see though, nice clean concepts for increased
variety and style. Wish NWN was more flexible for these
double edged sword armors.
A-
Posted by Doc Jones ( ..xxx.xxx ) at 2003-01-03 10:52:00
I agree the cost it too high for the basic armor, but I see
why, he tried to balance the armors with
vulnerabilities....NWN doesn't take this into account.
There is no price reduction for "cursed" attributes. I'd
say this is something that was overlooked. I think Diablo
2 had this system (at least Daggerfall did)
Posted by Lupin III ( ..xxx.xxx ) at 2002-12-17 14:16:00
Actually I was going by D&D sources when I put the stats on them, references like Baldur's Gate, the Arms and Equipment guide, and 2nd edition dungeon master's book. As far as the prices are concerned, money never seemed to be much of an object in the game... I finished the single player campaign with about 200k gold and nothing to spend it on.
Posted by BloodKnight ( ..xxx.xxx ) at 2002-11-26 19:41:00
Seems like a nice concept, but I wouldn't use these.
I am not going to complain about the visuals of these
pieces of armor, since they look great.
My problem is the statistics you are putting into the
armor. I know you are trying to go for realism, but DnD
was never supposed to be realistic in the first place.
Besides, traits in heavy armor such as losing move silently
or hiding is pointless since this already happens when you
put on the armor.
Not only that, but the armor prices are very whacked. I
notice a normal light armor is worth over one thousand gold
pieces!
Posted by Lupin III ( ..xxx.xxx ) at 2002-09-16 21:33:00
I'll definately be doing helms and shields, gloves, belts, boots. That'll be the generic equipment pack. I'm also probably going to release an updated version of armor pack 1 with the addition of +5 versions of the gear.
Posted by Paradox ( ..xxx.xxx ) at 2002-09-14 08:14:00
Just had a look at this package, and I have to say that
you've done a wonderful job. I look forward to any other
item packages you might have in store for the community.
I thank you for the time you spent working on this and for
your willingness to share it with others.
Thanks!!!
I'm sure you're next armor set will be just as great! Are
you planning to include and shields and helmets in the
next set?
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