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NWN PREFABS

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Title  MasterM's Unique Item Pack
Author  MasterM
Submitted / Updated  01-31-2003 / 01-31-2003
Category  Armor
Magical  Magical
Cost  Various
Focus  Items
Weapons  BattleAxe Dagger Longsword Mace Magic Rod Shortspear Quarterstaff Various Weapon Types
Armor  Belts Cloth Robe
Properties  Items with Unique powers and one shot wonders
Items  Bags Kits Other Items Potions Precious Gems Various Items
Description
A sample Unique Item pack of my own design. Includes: Rod of Lordly Might, Robe Of Useful Items, Rogue's Kit, Dagger of Venom, Battering Ram Icon, to name a few.

Files

NameTypeSizeDownloads
MasterMItems.zipMasterMItems.zip
Submitted: 01-31-2003 / Last Updated: 01-31-2003
zip20.18Kb1143
--
SCORE OUT OF 10
7
1 votes
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Comments (8):

Posted by Old_Scores_Transfered at 2004-02-20 10:30:20    Voted 7.00 on 02/20/04
This is a compilation of the old system into a single score. There were 6 that made this score of 7.00 then rounded to 7.

Posted by Merentha ( ..xxx.xxx ) at 2003-09-03 06:56:00    
I haven't even downloaded this, but with the SoU expansion already out I guess my question is appropriate :) Is your wrapper system already compatible or at least able to seamlessly blend into the wrapper system that is now part of any NWN install w/ SoU? If not, could you update the readme with the low down and what needs to be changed? I know I'll figure it out, but not everyone likes to dig into someone else's code (heck there may be some who can't).

But thanks for the items! And it's neat to realize that a player had made the wrapper system before Bio...hmm, wonder if you had inspired them?

Posted by MasterM ( ..xxx.xxx ) at 2003-02-19 15:02:00    
Oh it works alright Timdalos give it a try..hee.hee. I run
a weekly campign with friends who I have Dm'd for in PNP
for over 10 years. They love these conversions from the
Old School DMG..

Opps Tonycubed2, I guess a readme or implementation txt
file would have been better. Thanks for the response.

Quick Notes:

Place the OnActivateItem script in the Module OnActivate
Event. It is the wrapper system, that means any unique
item script can be used simply by naming the script the
same as the tag of the item.

The items I placed under custom items - item type. This
means Rod of Lordly might is a mace, Robe of Useful Items
under clothing, One shot items i.e. Battering Ram Icon
under Misc. Other... Hope that helps.


Posted by Timdalos ( ..xxx.xxx ) at 2003-02-19 05:02:00    
Trying... things... out...? Hmmmm...
I spend all my time DLing, integrating, and scripting... I'll have to actually try USING some of this at some point ;-) But let me tell you: If that Rod Of Lordly Might WORKS, I'll DEFINATELY be dancing happily... back when I actually played TableTop (Let's just put it this way... 1st Ed. AD&D... ;-) That, a portable Hole, and a Rug Of Welcome were my Bard's stock in trade. :-) You wouldn't BELIEVE the terrible things I did to my poor GM with them... :-)

Posted by tonycubed2 ( ..xxx.xxx ) at 2003-02-17 20:31:00    
Some of the items are pretty neat,such as the robe. I
think the lack of documentation may be keeping people
away. It was also difficult to find the items imported (my
mods have hundereds of custom items). Overall, pretty
good.

Posted by MasterM ( ..xxx.xxx ) at 2003-02-04 18:59:00    
Wow,

Downloaded 118 times and only one response and one vote.
That figures... Well I hope someone else who has
downloaded and tryed out my items will come back and post
something, even if they think they stink.

Oh well...

Posted by MasterM ( ..xxx.xxx ) at 2003-02-01 21:55:00    
Thanks N.G.

I love the perfect onitem script you know. I am glad you
liked the unique item. Maybe if others like I will post my
others.

Come on folks..Try em and poste em..hee hee.

Posted by Notorious Genius ( ..xxx.xxx ) at 2003-02-01 19:59:00    
Nice items MasterM. Good use of the old GetTag
(GetItemActivated()) trick too.

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