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NWN PREFABS

- Jump to comments -
Title  Mercenary Outpost
Author  Shadow-Servant
Submitted / Updated  01-22-2003 / 01-22-2003
Category  Areas
Focus  Areas
Weapons  LongBow Scimitar
Armor  Body Armor Chain Cloth Helmet Robe Shield-Tower
Area  Other Area Type
Items  Other Items Rings
Description
This is a prefabricated area intended to be the base of opereations for a mercenary band called Dalgon's Teeth. The name pops up in a few places, most of which are item descriptions. I placed a few people around as demonstartions of how they look, and I am quite pleased with some of the people. The only NPC with a conversation is the merchant, and I included responses for both intelligent and unintelligent characters. He will sell the equipment that you can currently see on display, as well as a few items you can't. (variants of the 2 wizards' staves, a few rings, and the warriors' helmets.) I included some more info in the attached readme file, and I only wish a little feedback so I can make some more stuff that might be desired. The glowing altar area is intended to be a respawn portal, but I can't script so I left that to the module maker.

I used the PC Pack v2 by Redcap, so in order for some of the armor to look right, (female wizard's robe) you will need either the pack, or Lisa's 3 outfits DK. You could always just change the appearance to make it look right if you don't want to download these. I also attached a robe I created as a separate .erf to the .zip file since it doesn't really fit with the theme of the area. I used Redcap's PC-Pack V2 for the Shadow Wizard Robe, so you will need more than just Lisa's hak for this one. Since I don't know exactly what pieces came from what, you'll probably need the PC-Pack to see it correctly. The robe is made up of pieces from the PC-Pack, no custom models from me, and I put more explanation about it in the Readme. There should be 3 files in the .zip, merc_outpost.erf, shadowwizardrobe.erf, and Readme for the Mercenary_Outpost.txt if these are not in the file, it is a very small download.


Files

NameTypeSizeDownloads
MercOutpost.ZIPMercOutpost.ZIP
Submitted: 01-22-2003 / Last Updated: 01-22-2003
ZIP38.74Kb685
--
SCORE OUT OF 10
9
1 votes
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Comments (8):

Posted by The Wandering Minstrel ( 138.163.xxx.xxx ) at 2004-05-19 23:53:00    
If you can open a .mod, you can 'hack' a weapon or character. Just open your toolset and use the item wizard to make a redciulously overpowered weapon, then shut down your level requirements. presto. You now have the Masterwork Blackened Mithral Blade of Greater Overpowering Slaughter at level 1. Be sure to give it a good description though, otherwise you're cheating. =p

Posted by Old_Scores_Transfered at 2004-02-20 10:30:20    Voted 9.00 on 02/20/04
This is a compilation of the old system into a single score. There were 4 that made this score of 9.25 then rounded to 9.

Posted by hi ( ..xxx.xxx ) at 2004-01-23 20:25:00    
hi Good Job On Th Mod thing i just have won thing to ask how do u get that Bad srreff thing and wont is it and how do i make hacked items

Posted by Shadow-Servant ( ..xxx.xxx ) at 2003-03-06 00:06:00    
Yeah, I have been able to get a few more things working
since I got Lilac Soul's NWN Script Generator, so kudos to
LS for his hard work. I am looking forward to the
expansion, but until it comes out I'll keep pluggin away
with the script generator.

On another note, I made a few adjoining areas to this one,
but I have yet to work out the kinks. And after I ask a
few questions on scripting to cover the scripts that
activate when you use an item's Unique Power, I'll upload
my little script thing, it's cool. . .

So far, I could upload it right now and it would work fine,
but it requires the module creator to go through and place
a bunch of stuff manually. If I were to get the unique
powers working, I could make it so you really only need to
put the one script in the module properties for Activate
Item scripts, and then it's all on the items themselves.

Actually, I think I will upload it now, then the mod
creator can restrict whether or not the PCs can use it
anywhere. After I get the answers for scripting I'll
upload the "PC Friendly" version.

Hope people are enjoying the prefab, once I iron out the
other few areas I might upload them too.

-Serve the shadows, as they conceal your attacks as well as
your retreat.

Posted by tekmage01 ( ..xxx.xxx ) at 2003-03-02 17:44:00    
Sorry, I haven't gotten back in touch with you in a month.
Things have been hectic on my end. Anyhow, Quests are still
somewhat buggy in nature.. We'll have to see what version
1.30 will do to fix things or even the Expansion when that
comes out.. *praying* :)

Posted by Shadow-Servant ( ..xxx.xxx ) at 2003-02-04 01:46:00    
Thanks for the email tekmage01, I appreciated the info.
I will try to get a little more inspiration for areas, and
perhaps make a few to go along with this one. Who knows,
maybe making enough areas to go with it will make me do
more work on the module I had originally planned. I still
need help with the quests, that's the main problem. I
scrapped the project, as well as attempting to make any
other modules, because I can never get the NPCs to perform
the quests correctly.

I'll have the PCs bring them X item, and they are
supposed to run X local variable so the quest is null, and
then the PCs can get a different one. The NPCs never seem
to recognize that the PC has the item. (and yes, I've
double and triple checked item tags and such, they always
matched.) I can also never get the Journal to work right,
so I gave up until someone comes out with some more
tutorials.

Viewlets are nice, but I can't watch them at home since I
only have the internet at work. What I would need are step
by step text guides on how to do something. Then perhaps I
could contribute to the Modules section of the site. If
anyone is willing to make said text tutorials, I would be
greatly appreciative.

-Serve the shadows, as they conceal your attacks as well as
your retreat.

Posted by tekmage01 ( ..xxx.xxx ) at 2003-01-31 15:12:00    
nice work on the prefab. It's a good contribution and it's
very small in size. I sent you an email on size of areas.

Posted by Shadow-Servant ( ..xxx.xxx ) at 2003-01-29 04:31:00    
Aww come on, 70 downloads and not one comment? Oh well,
being my first contribution to the community I suppose I'm
not about to get grand hails for efforts. (not that this
was very hard to do.)

I noticed that in my limited word space, I forgot to
mention that the fog is kind of reddish, it's always night,
and it has an 88% chance of rain. (50 some % chance of
lightning.) All in all it's a pretty dreary setting, but
that was the intent for the module I had been working on
and scrapped.

If anyone wants me to attempt more areas
with 'interesting' if not different use of effects, then
please make your thoughts known. If your ideas require
scripting, then I'd be more than happy to make the area and
hand it over to a scripter, but I can't script so only
basic stuff could be done.

I realize that there are few placeables and other things
to flesh out the area, but that also leaves more room for
other modders to modify without deleting a ton of unwanted
stuff. One comment I'd appreciate would be someone telling
me the 'logically' maximum possible size for an area. I
have heard some say 16x16, others 20x20. Then there's the
odd few who say 16x20 or vice-versa.

Therefore I would appreciate the info, and I will make
them any size requested, so the requester has to consider
their use of it. I realize not everyone will download a
32x18 area, but someone might want one that size, and I'm
not about to say no. If you have a request, please just
email me with it so it doesn't take up a ton of room on
this page. I will give credits for idea to the requester.

Thanks, Shadow

-Serve the shadows, as they conceal your attacks as well as
your retreat.

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