This system is for those builder's or DM's who want to have Players use Material Components in order to cast they're spells. All of the components/Foci have been taken straight out of the PHB. They're Prices are determined by the formula of Spell Level x 10gp (Spell Level 0 = 1gp) unless otherwise noted, such as Ressurection which requires a very expensive Diamond as well as some other spells. The principle benefit to this system aside from bringing the game closer to PnP is the fact that it is TREMENDOUSLY EASY TO INSTALL AND USE. The Builder or DM does not need any scripting knowledge at all to enjoy this script.
CNR 3.05 Compatability: Some components are from CNR 3.05 which means that some players can create or find these components if you use the CNR Tradeskill System if you do not, don't worry CNR 3.05 is NOT REQUIRED to use this. Enjoy and Please Come Visit me at Server: HCR Tangled Vale Module: The Tangled Trees Section: Role Play Thank you! Rabaut ([email protected]) for posting your version of x2_pc_umdcheck
Posted by ponfyr at 2009-03-24 18:47:06 Voted 10.00 on 03/24/09
I took DemonBunny's advice and modified the script. It now uses Components, Foci and Holy Symbols. Rather than post a new entry on the vault, if anybody would like my script please email me.
Posted by DemonBunny at 2006-08-14 10:49:45 Voted 10.00 on 08/14/06
Just for those with complaints, its not that hard to add a spell component pouch as an alternate component for the basic spells (I'm using it for 0th, 1st and 2nd level spells, any above that require the components as per the PHB). You can also fairly easily edit the script to require multiple components for spells, or to recognise focusses and not destroy them when the spell is cast.
Posted by _Malice at 2006-07-10 19:49:51 Voted 9.00 on 07/10/06
Just a couple quick questions:
Can I make multiple components for one spell by editing the script, and is there a way to edit the system so that spell components won't be consumed?
Other than that, the system seems to be marvelous. Note my vote =D.
Posted by Daemon_Blackrazor at 2005-12-29 06:18:52 Voted 9.75 on 12/29/05
Good Job. _________________________ "I'll sit myself behind this clock, and sing tunes on its belfry!
I am the one you warned me of."
This is a compilation of the old system into a single score. There were 8 that made this score of 7.38 then rounded to 7.
Posted by Trickster ( ..xxx.xxx ) at 2004-01-01 17:09:00
No problem I hope you enjoy it, and if you have any other comments, or suggestions. Feel free to e-mail.
Happy New Year, Trickster
Posted by crazy_cat ( ..xxx.xxx ) at 2004-01-01 03:35:00
A thousand apologies. I have now re-read the read me and lo and behold the spellbook item is exactly as you describe it.
Sorry, and Happy New Year.
Posted by Trickster ( ..xxx.xxx ) at 2004-01-01 02:11:00
Not to jump to any assumptions but I wish more folks would read through the whole Read Me file (which is not very long at all) before making comments like this, or at the very least open up the sample module and actually take a look at what's there.
In the Read Me I state that ALL spell components are listed beside the spells they are used for in an item called "Spellbook". I also state where this item can be found in the items Palette (it's under Books).
In addition if you we're to open up the sample module or even play in it, you will notice that once you examine a spell component it will tell you for which spell or series of spells it's used for. So that players can simply, examine and go, if he doesn't have a Spellbook handy.
The idea of adding the components list in the read me file is not a bad one and I think I'll do it for the next update. But you can also easily create one your self by opening the Spellbook object in the toolset and copying and pasting the contents of it's Description field into a txt file to send to your players.
Thank you all for downloading, and leaving your comments.
Happy New Year, Trickster =)
Posted by crazy_cat ( ..xxx.xxx ) at 2003-12-31 14:38:00
Looks excellent. I would implement immediately for my campaign, BUT...
I dont play PnP anymore, and when I last did it ws AD&D, and the PHB has changed since I'd imagine. Any plans to post an easy to use read me table listing the spells and the componenst that go with them in this system.
If I had that (so that I knew what the **** components each spell required) and could also thus send it to my players in advance so they know what to buy then this system would be absoloutely ideal. Until then I'll just be keeping an eye on this page.
Very good work though, even if I cant use it at the moment.
Posted by White Orpheus ( ..xxx.xxx ) at 2003-12-26 21:39:00
This seems like a very interesting system to use in a low magic setting, though i would have to agree with NoMan in saying that for a normal campaign, this just adds tons of headaches for spellcasters. I am very impressed with the quality and attention to detail that the pack uses. Excellent work!
Posted by Trickster ( ..xxx.xxx ) at 2003-12-26 15:28:00
Thanks for the Heads up Mage. I've just Uploaded an update to the system. Including:
- Changed the Jade Circlet to look like the CNR Version
- Removed Component Merchant Item Buy Restrictions due to some people having the Merchant Bug
- Added Owl Feathers (Thanks Mad Mage) ;)
- Set Wool to Infinite supply in Component Store.
Posted by Mad Mage ( ..xxx.xxx ) at 2003-12-26 12:21:00
The Owl's Feather is missing from the custom list of items and it's not in the standard list of items either.
For those using this, OwlFeathers is the tag is uses to cast Owl's Wisdom, so when you make the item, OwlFeathers must be the Tag and ResRef.
Posted by Rich of Forumite ( ..xxx.xxx ) at 2003-12-26 06:40:00
I can't thank you enough for this. I have been slowly implementing a system by which we will be using these components in my Persistent World. The world is really just a group of friends who want to adventure like we do in PnP, so the rules systems are as close to roleplaying as possible.
I really like the idea of using the CNR components, when available, in your system. Thank you so much for this!
Just ignore those who don't like this system, as they obviously don't understand the system, or the builders in the worlds they have played in don't understand the meaning of "accessible" components.
Posted by NoMan ( ..xxx.xxx ) at 2003-12-25 22:10:00
I just want to add that I hope I don't come across as being overly critical. I think that it's actually a neat idea and could have it's place (in some kind of hard core rule variants for example), but I just hope that proper consideration is used by module makers when they consider implementing such a system.
Posted by NoMan ( ..xxx.xxx ) at 2003-12-25 21:42:00
I thought computer's were deisnged to make life easier, and reduce tedium. ;-)
Seriously though, I think that having to worry about carrying tons of little components is going to bring down the "fun-factor" for many. This is a game afterall.
The PHB lists requirements, but the PHB also says that casters do not actually have to keep track of all these components except for those of significant costs. It states that as long as the caster has his spell pouch, then it is assumed he has the simple material components.
Posted by Mad Mage ( ..xxx.xxx ) at 2003-12-25 09:33:00
This is a wonderful addition and I'm happy you took the time to do this. It certainly will make Wizards and Sorcerer's come alive and instead of running out of a room during battle, resting to get spells back, they'll now need components to cast the spells they memorized.
The best solution to those players who cast, cast, cast, rest, cast, cast, cast during a battle.
I am downloading this now.. as I had originallyplanned on making a similar system for my own module eventually.. except it would be for 1st edition spells.
I look forward to seeing this in action hehe ;)
Peace
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