Did you ever need a battering ram to open that fortified door? Wish you could just bring one along on all your adventures. Well, my friend now you can with the new MasterM Pocket Battering Ram. Simply pull out the token and activate. A ram is created for your command to bash open the hardiest of doors.
Worm Wood on the Bioware Boards came up with this idea, I just did the scripting. Only problems now: Don't know how to set facing when ram created from token (sometimes created backwards). Never have 2 of these up in same area, never know which door will explode.... Fully erfed, just add in tag to your onactivate script or use the best one known to NWN: void main() { ExecuteScript(GetStringLeft(GetTag(GetItemActivated()),16),GetItemActivator()); }
This is a compilation of the old system into a single score. There were 5 that made this score of 9.60 then rounded to 10.
Posted by MasterM ( ..xxx.xxx ) at 2003-02-04 19:00:00
Hmmm...
Downloaded 71 times and no votes. Interesting....
Posted by MasterM ( ..xxx.xxx ) at 2003-01-28 06:46:00
Hee...hee.
Great minds think alike. The command SetFacePosition, i
used with the get nearest door earlier. The placeable ram
will still not face the door.
I looked at your scripts Lupin, and tried implementing the
facing switches, but no go.
When I used both on a creature they work fine. Wonder if
it has something to do with that.
Well I will keep trying. If anyone beats me to it let me
know:)
Posted by TGSofGC ( ..xxx.xxx ) at 2003-01-25 14:16:00
The easy way:
their is a function that i think is called like FacePoint
it allows you to have something face i think a location or
object so all you need to do is call nearest door and
getlocation then once you create the ram use that function
towards the door.
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