This is a remake of soul filchers portable hole(doesnt overwrite it either) i got the idea from mord's magnificient mansion. you drop the portable gate on the ground and a door appears from beyond space and time..you enter and WALA! your in your own personal tower you carry in your pocket :) put the sf_port_drop1 in the on unacquire event slot under module properties, and put the portable gate item in game and your set. Enjoy! :)
Update! dimensional door now appears facing user no matter which way player faces!, thanx to deva for the help. Also...now if you do not possess the towerkey..you wont be able to pick it up. So only the owner of the tower and has the key to it can take it back to his inventory, Otherwise anyone could steal it from you while the door was open. This is my final update it should run fine now...if not contact me and ill look into it. :)
Posted by windwolf7 at 2008-02-17 12:04:07 Voted 9.00 on 02/17/08
I am trying to use yours as a template for my own, but I have trouble making the door dissapear. It only works the second time I pick it up, but then I have 2 portable gates. Any Ideas?
Posted by Mike_the_Chilander at 2007-08-26 19:35:27 Voted 9.75 on 08/26/07
Pure genious mate. Pure. _________________________ "Eloquence dear freind, Eloquence in simplicity."
-Arken Deadroth
Well, if whoever uses this is foolish enough to leave the key lying on the ground next to the door when they enter the tower, why not let someone else come along and steal it?
Posted by kefrem ( 24.11.xxx.xxx ) at 2004-04-18 06:54:00
as stated above..if you do not have the tower key..you can not p ick it up...its an item..if you have the key...you get one more option on the list that says....pick up the portable gate..then you can pick it up...but only on the outside..inside you cant. i put that option in to keep others besides the owner from stealing it.
Posted by That Polish Guy ( ..xxx.xxx ) at 2004-02-25 00:48:00
Very nice i like it.
1 thing though shouldet the door dissapear after you use it?
i mean ive used it and for the rest of the module ive had a door sitting in the middle of a room
Posted by The Mindless CPU of Death ( ..xxx.xxx ) at 2004-01-10 04:39:00
very nice, I must admit. About to try it out, and hope i like it; seems like a peice of genius. Well hey, if I ever finish my mod, then this'll be great for players. I plan on releasing my Wand of Incantatem soon. Today if I have the patience.
Posted by Anonymous ( ..xxx.xxx ) at 2003-12-25 09:12:00
Hey, I have know idea how to use this. It sounds great, but where do I put the *.erf file?
Posted by jules ( ..xxx.xxx ) at 2003-12-18 00:42:00
this is great! My PCs are gonig to love it! Cheers!
Posted by kefrem ( ..xxx.xxx ) at 2003-12-15 08:18:00
ok one last thing...i noticed i accidently included several of soul filchers original portable hole scripts in with this...they havent been changed in any way..and if you used the portable hole by him...you can either overwrite them..or just skip that part of the overwrite...it wont hurt anything.
Posted by kefrem ( ..xxx.xxx ) at 2003-12-15 08:09:00
heh must be my day for multiple posts lol....one last thing..youll know the floors are all interconnected..this is intentional...its not called moebius tower for nothing...i got that idea from the dungeon area in the module Tomb of Martek..where a tower in nether space had 4 floors that if you went up you eventually came back to the same floor you was on :)
Posted by kefrem ( ..xxx.xxx ) at 2003-12-15 08:08:00
and yes...when you rexit thru the shaft of light placeable where you enter...you will reappear where you last left off :) that was my reason for making it..i liked the portable hole so much i wanted a version of it for my wizard...but no simple hole in the ground would do...so hours and hours of testing and retesting i finally got it right. if you find and problems let me know :)
Posted by kefrem ( ..xxx.xxx ) at 2003-12-15 08:05:00
as for the generic i dont know...try not importing it and see if it still works...if it dont..overwrite..anything you overwrite isnt permanent its just a copy put in your mod. if you have an edited generic..make a wrapper...deva (maker of npcactivities) has a good one for that :)
Posted by kefrem ( ..xxx.xxx ) at 2003-12-15 08:04:00
heh...well the tower is there and everything you set up is all set for ya..you dont gotta do anything cept put the item on the ground to pick up and put that sf_port_drop1 in the unacquire slot. ive made the tower and everything :)
Posted by Mad Mage ( ..xxx.xxx ) at 2003-12-15 07:32:00
Very cool! Don't forget to modify your description to say that when you step out of your tower, you return to the last place you used the portal tower door because if people don't know it does this, they may not download it.
If you didn't add this feature, better remove this from the vault until it works properly. What's the point of using this to go to your tower if you cannot return to the last place you used it? Then it's really not a portable tower is it?
Posted by Adrian ( ..xxx.xxx ) at 2003-12-15 04:45:00
You forgot to mention that you also have to place an object with the sf_light1 tag at the point where you want the PC to jump to.
Posted by Adrian ( ..xxx.xxx ) at 2003-12-15 04:24:00
Hi, Nice idea this. I thought of a great use for it in my module but I have a query.
The erf file appears to include a copy of nw_i0_generic. I am ynhappy to overwrite any Bioware code for reasons that it might break something.
Is there a particular reason why this file was included? Was it changed in anyway?
Adrian
Posted by Fatgato ( ..xxx.xxx ) at 2003-12-15 01:13:00
this is pretty cool , I like it alot!
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