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NWN PREFABS

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Title  Sacrificial Chamber
Author  Nido
Submitted / Updated  07-11-2003 / 07-13-2003
Category  Areas
Focus  Areas
Area  Castles
Description
The title says it all. It's a little area that use the 'Castle Interior' tileset. 5 priests will summon a sacrifice.

Files

NameTypeSizeDownloads
Sacrificial_Chamber.zipSacrificial_Chamber.zip
Submitted: 07-11-2003 / Last Updated: 07-13-2003
zip17.86Kb797
--
SCORE OUT OF 10
10
1 votes
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Comments (10):

Posted by Old_Scores_Transfered at 2004-02-20 10:30:28    Voted 10.00 on 02/20/04
This is a compilation of the old system into a single score. There were 1 that made this score of 10 then rounded to 10.

Posted by Anonymous ( ..xxx.xxx ) at 2003-07-14 02:04:00    
"Over and over works, you just have to slay the priests. heaven help you if they're set to plot characters though..."

They're plot characters, yes. I'll try to think of a better way to do it.


"how about the priests have a balor or some other lower planar type captured, and if anyone kills a priest it escapes and rampaged across the demo area?"

I've thought of something like that myself.

Posted by Hakalot ( ..xxx.xxx ) at 2003-07-14 00:31:00    
Over and over works, you just have to slay the priests. heaven help you if they're set to plot characters though...

how about the priests have a balor or some other lower planar type captured, and if anyone kills a priest it escapes and rampaged across the demo area?

Posted by Nido ( ..xxx.xxx ) at 2003-07-13 16:17:00    
"This scrip would be better if it would only do it one time and not over and over again. But this is very very nice work."

That's very easy to change.

1st open it in the toolset.
2nd open the script "sacrifice_onconv".
3rd Comment out line 72, like this: "//DelayCommand(10.0, SetLocalInt(GetObjectByTag("PlanarShaft"), "sacri", 0));".
4th Open the script "sacrificeondeath".
5th Comment out line 14, like this: "//DelayCommand(10.0, SetLocalInt(GetObjectByTag("PlanarShaft"), "sacri", 0));".


Hmm.. I'll make some changes to this. And maybe a readme, and more comments in the scripts.

Posted by Weryon ( ..xxx.xxx ) at 2003-07-13 07:04:00    
This scrip would be better if it would only do it one time and not over and over again. But this is very very nice work.

Posted by Nido ( ..xxx.xxx ) at 2003-07-13 04:51:00    
It's fixed now :)

Posted by Nido ( ..xxx.xxx ) at 2003-07-13 04:45:00    
It's messed up, 0KB =S
I'll try to fix it.

Posted by WHalebones ( ..xxx.xxx ) at 2003-07-12 22:47:00    
and it didn't work with nwn 1.30.. i think it's a module SOU only...

Posted by Weryon ( ..xxx.xxx ) at 2003-07-12 18:46:00    
You have to fix it the only thing in here is a module and its 0 kb but its sepost to be 90.4 and wen i try to go in the module it says missing resourses.

Posted by Nido ( ..xxx.xxx ) at 2003-07-12 18:28:00    
I would like some comments on what I could change to make it better :)

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