Ever been tired of that nasty little player map ruining your beautiful maze? So am I, thus, I developed this sectional maze. It is harder to map a maze if you change area's a lot. Your PC's will 'love' you. There is a one-way teleport out of the maze for your convenience. Just remove the secret door to torture your players. A few light encounters keep you on your toes, and prepare you for the 3 bigger fights in the maze. Adapt it to your quest and throw it at your players.
The zip file includes a .jpg with the maze solution.
This is a compilation of the old system into a single score. There were 1 that made this score of 10 then rounded to 10.
Posted by Thaylok ( ..xxx.xxx ) at 2003-08-05 20:38:00
That is the point(re-doing the encounters)(and thanks) The Earth Elemental encounters may be too tough for most low level players... but hey, there sure a lot of munchkins out there who can clean house. If the elementals are removed.. Also remove the elemental damage triggers (Where the elementals are playing w/ the PC's and knock them around a bit)
Also, I noted too late that there are 2 area's that have no access to the rest of the maze. You may want to add a cooridor connecting them to an adjoining hallway.. or a secret door to mess w/ the PC's.
I particularly liked the area transitions only to be standing on rubble at a dead end... Even with the solution in hand, my buddy who tested it threw fits about the maze.. thus, the one-way teleport out was added.
Posted by Soulforger ( ..xxx.xxx ) at 2003-08-04 01:24:00
Looks terrific from my 1st looks.
With a few changes and re-doing the encounters (to suit what it's going into) it's a must use for sure.
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