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============ TOJ's Trap package version 0.8 ================================================================================
============= This custom trap package includes scripts and trap triggers and a few placeables. It uses variables on the trap triggers to modify some behavor of the traps. Included in the package is: ---------------------------- toj_cagetrap.erf - Cage Traps (Different sizes, indestructable and destroyable). ttrap_hole.erf - Fall Through Pit Trap. ttrap_clouds.erf - Cloud Traps (Blindingcloud, Firecloud, Poisoncloud, Sleepingcloud) ttrap_magic.erf - Magic Traps (Summon) ttrap_misc.erf - Misc. Traps (Falling Rock Trap) ttrap_timed.erf - Timed Traps (Timed versions; Spike, Wallspike, Swinging Blades, Fire, Holy, Negative, Operating Lever) Requires XP1+XP2!
Posted by Rosietreats at 2006-02-10 08:26:43 Voted 10.00 on 02/10/06
Hey! This is fun!!!! :)
Thanks a Million!
Posted by TOJ ( 130.236.xxx.xxx ) at 2004-10-20 09:28:00
Got a question about putting it on placeables.
To put on placeable:
- Set the OnTrapTriggered script the same
- Copy the variables from the blueprint to the placeable (trap)
(Do this by going into the Variables on the trap and then making notes and adding them on the placeable).
This *may* work. I will look into it for next release.
Posted by TOJ ( 130.236.xxx.xxx ) at 2004-10-12 01:00:00
for the fiery pillar thing? I used the code from the Combust spell. From what I can read, it is a queue of small fire effects that are put at different heights.
Take a look in the code, or look-up the combust spell.
Posted by Troi ( 137.151.xxx.xxx ) at 2004-10-07 13:28:00
In your screenshot, there's a set of three gouts of flame. What VFX did you use for that? It looks like VFX_FNF_SMOKE_PUFF at the bottom, but what's the big fiery pillar thing?
Jason
Help! I'm being eaten by a quaint folk legend!
-----Lupin III
Posted by TOJ ( 130.236.xxx.xxx ) at 2004-09-27 10:15:00
Also may I add I'm looking for feedback in how making the trap package DM-Friendly. :)
Both to old veterans and new DMs.
Posted by TOJ ( 130.236.xxx.xxx ) at 2004-09-27 10:13:00
Thanks. Just letting you know, this is a work in progress, but well-done enough to let a preview going.
Things in works are:
- Different sorts of beam traps.
- More, premade summon traps (maybe).
- Door-slam trap.
- Slowly lowering roof trap.
- ...more...
IDEAS ARE WELCOME!
Want to make a package that is modular, that is you can add the traps you want for the particular mod and don't need import all of them, and generic enough for re-using.
But still exciting enough to have a "fresh feeling" of.
Posted by (NWC) Smithy ( 81.6.xxx.xxx ) at 2004-09-27 02:11:00
Looks great! As usual, TOJts rules!
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