This prefab module is intended to provide builders and DMs a complete urban environment that they can easily import into their ongoing campaign worlds. This city was originally created as a part of my series of DM-required modules that includes 'Drums of War,' 'Paths of Shadow,' and 'Redemption.' The city grew considerably in the course of these adventures. I have left this version broad enough, with plenty of room for expansion, so that any DM can easily use this setting as a base for their own plots and adventurers. The module this city is from was built for characters of 12th-14th level, but Elturel can easily be adapted for characters of any level. Included in the ERF are 17 areas, 10 merchants with tons of custom items, and dozens of NPCs (many of which are imported to the palette when the ERF is imported).
This is a compilation of the old system into a single score. There were 1 that made this score of 4 then rounded to 4.
Posted by Jay ( ..xxx.xxx ) at 2004-01-27 00:37:00
Funny thing, I reinstalled it and now it is working just fine. Im not sure what the problem was before. I installed it the same way the second time around and now it works great. Fine city, I must say... Thanks alot fer the hook-up.
Posted by Jay ( ..xxx.xxx ) at 2004-01-27 00:37:00
Funny thing, I reinstalled it and now it is working just fine. Im not sure what the problem was before. I installed it the same way the second time around and now it works great. Fine city, I must say... Thanks alot fer the hook-up.
Posted by Lazy ( ..xxx.xxx ) at 2004-01-21 21:27:00
I'm sorry, I could not reproduce this error. I imported the prefab into a basic module, and my player entered and interacted with the NPCs without difficulty.
Lazybones
Posted by Lazy ( ..xxx.xxx ) at 2004-01-21 09:05:00
Jay,
I imported the package into a new module but did not have this problem. I'll explore it more tonight and see if I can uncover what is causing the difficulty in your case.
Lazybones
Posted by Jay ( ..xxx.xxx ) at 2004-01-20 03:28:00
That was the first thing I tried before posting on here about it, but it does not work. Players still get attacked on sight within the city by everyone.
When you import an area with mobs/npcs in them, they may blank out their faction. All you need to do is set their faction and you should be in good shape.
When you import an area with mobs/npcs in them, they may blank out their faction. All you need to do is set their faction and you should be in good shape.
Posted by Jay ( ..xxx.xxx ) at 2004-01-17 20:07:00
This is very good, only one problem - Whenever I imported this into my module, all the NPCs came up as hostile. Am new to this, so I havent any idea of what to look for. I would appreciate any help you can give me. Thanks.
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