The well known Ultima Online Destard Dungeon for NWN, builded with the Mine standard Tileset of NWN. The Areas are empty expect a few generic trigger fields in Level 1 for Treasure Chests that will appear once a Character enters the generic trigger and makes a succesful roll on Spot (20+ is succes / Spotlvl + d20).
This is a compilation of the old system into a single score. There were 2 that made this score of 10.00 then rounded to 10.
Posted by Himmelweiss ( ..xxx.xxx ) at 2003-04-29 15:39:00
agree, but Destard was a big dungeon in UO also and to do it in NWN for some reason 36x36 was the best to do it, Also has to be that big if you are using it like i do, the Destard dungeon in my Module is a Dungeon filled with Dragons, Water Eles on lvl 1, Daemons, dragons on lvl 2, fireeles, dragons and Ancient Wyrm on lvl 3... My players having lots of fun in this dungeon...
But yes its big and not good for every comp, but someone sure might be able to use it.
Was just a test anyway, just wanted to copy the Destard dungeon into NWN :p
Posted by weby ( ..xxx.xxx ) at 2003-04-29 04:42:00
A minor comment on area sizes, they are a bit on the big side, too big maps cause problems when playing with too many players and some have slow computers.
Posted by Himmelweiss ( ..xxx.xxx ) at 2003-04-25 22:35:00
reuploaded it, chests werent spawning, fixed it now. the problem was that in the chestspawn1-20 scripts took the "tag" of the Destard Chest instead of the blueprint.
Also the Trigger field Nr.13 was clickable, changed it to nonclickable.
You must be Logged In to post comments in this section.