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NWN PREFABS

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Title  Waterdeep
Author  Besalope
Submitted / Updated  01-17-2004 / 09-22-2006
Category  Areas
Type  City
Focus  Areas
Area  City
Description
This is the exterior of Waterdeep, along with a few interiors and stores. This requires no hak files. **Requires SoU and HotU, v1.68** The city is compressed using Winrar, if you do not have it, e-mail me and I will send you a zipped version. Current version: v1.28 & v1.33 - depending on preference

Files

NameTypeSizeDownloads
waterdeep_readme_v128.txtwaterdeep_readme_v128.txt
Submitted: 01-17-2004 / Last Updated: 12-28-2005
txt4.14Kb272
--
wdv128.rarwdv128.rar
Submitted: 01-17-2004 / Last Updated: 12-28-2005
rar314.61Kb363
--
waterdeep_readme_v133.txtwaterdeep_readme_v133.txt
Submitted: 01-17-2004 / Last Updated: 09-22-2006
txt6.08Kb214
--
wdv133.zipwdv133.zip
Submitted: 01-17-2004 / Last Updated: 09-22-2006
zip962.42Kb359
Requires NWN, SoU, HotU v1.68
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Comments (30):

1 2 3

Posted by MasterKypNomluuc at 08:14:00    Voted10.00
Bes leaves the whole city open for your own customization...its so huge that it seems almost impossible...but its fun to try and do...

Posted by Halforc at 2005-02-1810:32:00    
Great City larger than I thought! couple of things tho: Sarkels wands - No Merchant Brians Sword shop - No merchant Thentanas Boots, no transition

Posted by Halforc at 2005-02-1810:32:00    
Great City larger than I thought! couple of things tho: Sarkels wands - No Merchant Brians Sword shop - No merchant Thentanas Boots, no transition

Posted by besalope at 2005-01-1911:49:00    
Gangster_No1 Map notes were added in v1.26 for stores and such do you know which areas the missing doors were in? _________________________ -I pwn n00bs-

Posted by Gangster_No1 at 2005-01-1900:31:00    
Sweet Jesus! Awesome work, dude! :) The city looks wonderful, and - unlike most other people - I appreciate that a big city actually is BIG. It always annoys the hell out of me if a big and famous city only has three of four areas, if at all. However, there area few minor details that could be improved: - Make the Area Transition Triggers a bit larger. As a rule of thumb, when placing the camera overhead and with max. zoom-out, the trigger should be twice as big as the "arrow in portal" cursor upon a mouse-over. - Some doors are missing. - Placing map notes would also help... - ...as would uncovering the whole map for the player. Anyway, I highly appreciate your work. Very well done! :) Cheers! _________________________ "He who fights with monsters might take care lest he thereby become a monster. For if you gaze long into an abyss, the abyss gazes also into you." Friedrich Nietzsche

Posted by besalope at 2005-01-1117:39:00    
Majere4, 1. try cashing the scripts 2. turn off animations (these really drain power) that should help reduce the load strain on your pc _________________________ -I pwn n00bs-

Posted by Majere4 at 2005-01-1116:58:00    
Amazing work... Thank You for all your time and effort man, this is beautiful... staggering in scope, but I'm sure I'll find a way to make my PC stop whining at the load size and get this into my home-brewed mod :) Thanks again! M

Posted by Anonymous at 2005-01-0401:20:00    
nice work but its.... too big for every module that has more then 400 areas as mine.

Posted by besalope at 2005-01-0110:26:00    
sorry man, if i had more time i might've... but about 5 hours on a comp a week isn't good when you're trying to build a module :/ that's the reason why these updates are taking me so long now _________________________ -I pwn n00bs-

Posted by MasterKypNomluuc at 09:45:00    Voted10.00
Thank you for sending it to me automatically Besalope...and I really would like you to reconsider no joining my team...

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