A short download to include PC vs NPC chess in your module (e.g., as part of a quest).
Description
This is NOT an NWN version of Battlechess. There are plenty of (I am sure) excellent submissions like that already on the vault. Instead, this erf is an adaption of rules to simulate a PC challenging an NPC at a game of chess, originally developed by Tim Grice and published in the Dragon magazine #70 in 1983. Your players don't have to know anything about chess to use this system -- it just comes up with the results of chess game based on the skills and abilities of
the PC and opponent. I've adapted the orginal rules to the NWN engine and made a few changes to use the skills system for intimidation, taunting, and cheating. I thought someone might want to use this in a module, maybe as a non-violent way to advance the plot (e.g., beat the dragon at chess and he won't eat you for invading his lair, etc.). You could also use the system to simulate some other, fictional game of skill appropriate to your module. The download includes an example module to demonstrate how the system works.
This is an excellent addition to NWN. Non-combat related quests are wonderful to have. Nice demonstration module. Scripts could be better commented as to which one goes with which conversation option.
This system will not work well in MP/PW setting as is. The variables are saved locally to the chessboard and the variable that tracks a player's skill is not saved across relogs. Granted, when this was released SetCampaignInt might not have been around then.
We have made extensive modifications and will begin testing them in a PW setting this week.
Thanks for sharing your work, Chimneyfish.
Posted by Timdalos ( 4.124.xxx.xxx ) at 2005-05-13 07:02:06
Actually, no, there are no chess playing NPC AI scripts on the vault. WIsh there were. :-/
Posted by Killmonger ( 209.197.xxx.xxx ) at 2005-05-08 17:51:45
OMG !! This game just gets better!!
If this is what I hope it is ,
Thankyou, thankyou, thankyou
This could be an excellent way to advance plot lines
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