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NWN PREFABS

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Title  Dice Player
Author  Quillmaster
Submitted / Updated  06-23-2005 / 02-22-2007
Category  Other
Type  NPC with scripts
Properties  NPC owns weighted dice that influence dice throws. Can be picked so PC gets benefit instead of NPC
Description
Dice Rolling Demo by Quillmaster

UPDATE: NOW FULLY FUNCTIONING!

This is just a one room mod featuring my fully functional Dice playing NPC, with special thanks to Lance Botelle for helping me get him working. Speak to Yane to instigate a game of dice and see the dice rolling effects in action. Speak to the bartender for instructions on how to place him in your own module. Note that Yane uses weighted dice, but it's possible to pick them from him and use them yourself. Win more than 150 from him and he'll need persuading to play again. Win over 200 and persuasion is no longer an option.

Files

NameTypeSizeDownloads
Dice_Throwing_Demo.wmvDice_Throwing_Demo.wmv
Submitted: 06-23-2005 / Last Updated: 02-22-2007
wmv2.5Mb199
Apologies for the quality. A short movie showing the dice playing routine in action. Download the mod if you want a proper look ;)
Dice_Rolling_Demo.modDice_Rolling_Demo.mod
Submitted: 06-23-2005 / Last Updated: 02-13-2007
mod220.94Kb323
One room demo mod containing the dice roller and an explanation of how to implement in own modules. Now fully functioning with complete conversation, animations, and random dice throws influenced by ownership by PC or NPC of weighted dice.
SCORE OUT OF 10
9.83
3 votes
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Comments (12):

Posted by Quillmaster at 2008-11-17 10:29:35    
Thanks Dick :) Always nice to see something has proven useful to others. Glad you found it easy to implement.
_________________________
View my blog regarding the Relbonian Chronicles project --> Link

Posted by The Dick Davis at 2008-11-14 21:35:03    Voted 10.00 on 11/14/08
I'm adding content for a PW (Mystara Black Horizons) and had a quick look at Dice Player. Wow, perfect! Simple to implement, well designed, and fun to play! I changed the look of Yane (but kept his name for your credit) and added some extra dialogue... but thanks Quillmaster, fantastic work.

If you are building a mod or PW it will take five minutes to include this great little additional to any tavern. HIGHLY recommended. Cheers!

Posted by Quillmaster at 2007-06-25 05:32:04    
Thanks Nayland. Nice to know the work hasn't gone to waste. :)
_________________________
View my blog regarding the Relbonian Chronicles project --> Link

Posted by nayland at 2007-06-22 12:42:50    Voted 10.00 on 06/22/07
Kids love this feature! Outstanding job!

Posted by Darkvalley at 2007-04-06 04:47:32    Voted 9.50 on 04/06/07
Thanks a lot Quillmaster, it works fine for me and its a great addition to an Inn.
greetings
Darky

Posted by Darkvalley at 2007-03-18 10:00:51    Voted 9.50 on 04/06/07
Sorry dont have much time yet, but try it out next week.I agree , this is a ideal addition to a tavern , realy nice idea. Greetings Darky

Posted by Quillmaster at 2007-03-13 02:13:48    
Thanks Darkvalley. I must admit I'm surprised that more people haven't made a grab for this as I thought him an ideal addition to a tavern setting. Would be nice to get some feedback. :)
_________________________
View my blog regarding the Relbonian Chronicles project --> Link

Posted by Darkvalley at 2007-03-12 13:07:12    Voted 9.50 on 04/06/07
This sounds very nice, will download and give it a try and vote accordingly, thanks Quillmaster for your work.

Posted by Quillmaster at 2007-02-15 09:31:22    
Oops...forgot to mention this requires both add ons.
_________________________
View my blog regarding the Relbonian Chronicles project --> Link

Posted by Quillmaster at 2007-02-13 18:44:14    
Now updated and fully functional. Enjoy! ;)
_________________________
View my blog regarding the Relbonian Chronicles project --> Link

Posted by Quillmaster at 2007-01-27 04:03:12    
Well, I've finally got some help, and the good news is we've made a far better system. It only uses two dice, but uses genuine random numbers for both dice (as opposed to the rather limited random pre-determined lines in the original) via clever use of custom tokens. Expect to see an update in the near future.
_________________________
View my blog regarding the Relbonian Chronicles project --> Link

Posted by Quillmaster at 2006-08-04 04:23:50    
Please help someone! It seems such a shame to waste the working animation here. Can someone complete him and make him workable?
_________________________
View my blog regarding the Relbonian Chronicles project --> Link

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