Best tested with a high level rogue with a high move silently skill.
Type
Area / Script
Focus
Area + Creature + Script
Area
Dragon's Lair
Description
Every dragon lair is flooded with normal monsters and a dragon waiting at the end, but have you ever wanted to try if your rogue is stealthy enough to steal the money of a sleeping dragon?
The dragon is asleep and won't wake up until it hears anybody nearby. While it's asleep you can try to steal as much of it's money as possible, but if it does hear you it's time to get out as quickly as you can.
The dragon can't be killed, if you injure it enough to get his HP to zero he'll fall back asleep, and won't wake up until the next game day. Until then you can loot his lair without any trouble. If you wake it up you can attempt to run for it. If the dragon can't find you he'll fall back asleep so you can try again.
If you want to use this for a PW you might want to make the treasure respawn, the dragon itself won't need respawning. Else you can perhaps use it as a subquest to try and regain an item the dragon has stolen.
If you want to make it easier or harder edit the Listen skill of 'He Who Listens'. Edit it on the dragon as well if you want to be precise, but it won't really make a big difference.
Posted by Cutter2004 at 2006-02-27 16:00:47 Voted 10.00 on 02/27/06
Good work.
Posted by Cutter2004 at 2006-02-27 15:59:15 Voted 10.00 on 02/27/06
Nice work..
Posted by Ghostdreamer at 2006-02-27 06:53:04 Voted 9.00 on 02/27/06
Nicely done, good area lay-out, good scripting. It could do with documentation though as people tend to forget how to adjust the settings for the area.