*HIGH BANDWIDTH VERSION WITH ALL HAKS* For modem users, look for the 56k version. Originally this came to me as a delusion of grandeur idea for one of my main NWN Characters. I don't know about you, but in all my 20 years of playing AD&D, I always wanted to build my characters' homes and strongholds. This is just the first of many. I decided to share it with the NWN Community. This is the first in a series of prefabs that I am constructing to center around one main Castle/Mountain Fortress Complex. This series begins in rolling hills (Approach), and ascends up into the mountains through a fortified pass and into the mountain proper. Its sole purpose is visual representation. That being said, these are left as is, with very few scripts and NPCs, allowing DM's, Persistent World Designers and Module Makers complete freedom to modify everything to suit they�re every need.
This prefab is the first fortification before the Mountain Pass and represents the transition from hills to mountains. I have added patrolling guards, and one named NPC. There are no conversations and they can be modified at your leisure however you see fit. Mucho thanks to the following for their creativity in making this possible: Osmanthus for his Ramparts and Castle textures, Wayland for his rolling hills, Spurn for his X_Hak Heads pack, The DLA Team for their Elven Chain (good stuff), John-C for his Ultclothesnudes compilation (with a little Lisa's work mixed in), Shadow Hawk for his(uber) weapons, Saph for the load screens, and last but definitely not least, Lisa, my 'pocket fashion designer'. :)
Posted by DM_shadowdragon at 2006-09-10 19:47:21 Voted 10.00 on 09/10/06
hello I would like to ask for some help with a new castle for my module MorrowlandsUSA. I did like the castle that you use. I would used it the haks that you use wil not work with my module. if you can help me to build a castle that will fit into Morrowlands I would like that very much. The game I am running is a 24/7 server the haks are on nwn Vault undergame world MorrowlandsUSA please help me.
Yes, it's been awhile, I know. I have gotten several people eagerly awaiting CB 3, the Castle Proper. It sits, halfway done, as the past five months work and the real world have elbowed into my Fantasy World. Just looking at the half-way done Castle Bloodthorne is enough to make my blood stir. But do not fret! I WILL be releasing CB 3, it's just a question of time, and unfortunately I can't give you any definites at the moment.
Needless to say, there will be a CB 3, to finish the series, that's for sure.
Sky_Stryker, to answer your question:
Osmanthus, the original creator of the Castles and Ramparts prefab I used, set that as the sound for the gate. I agree with you, it doesn't sound right, and orginally I had planned to change it, but it slipped through the cracks into the final release. There is a way to change it, but off-hand (It's been five months), I can't remember without popping it open and looking at the code. I believe you can change the name of the wave file in the code.
Again, guys and gals, thanks for the many compliments, and feedback, and hopefully soon, CB 3 will be up. :)
Yes, it's been awhile, I know. I have gotten several people eagerly awaiting CB 3, the Castle Proper. It sits, halfway done, as the past five months work and the real world have elbowed into my Fantasy World. Just looking at the half-way done Castle Bloodthorne is enough to make my blood stir. But do not fret! I WILL be releasing CB 3, it's just a question of time, and unfortunately I can't give you any definites at the moment.
Needless to say, there will be a CB 3, to finish the series, that's for sure.
Sky_Stryker, to answer your question:
Osmanthus, the original creator of the Castles and Ramparts prefab I used, set that as the sound for the gate. I agree with you, it doesn't sound right, and orginally I had planned to change it, but it slipped through the cracks into the final release. There is a way to change it, but off-hand (It's been five months), I can't remember without popping it open and looking at the code. I believe you can change the name of the wave file in the code.
Again, guys and gals, thanks for the many compliments, and feedback, and hopefully soon, CB 3 will be up. :)
Bloodthorne
Posted by Cecile Bramwell ( 80.197.xxx.xxx ) at 2004-07-14 04:50:00
This is just looking mighty awesome!! I'll go download it right away! ^^
I downloaded this just recently. GREAT work btw!
Very nice indeed! Very creative, and very nicely set out too!
Please keep up the good work! :-) (erm... whenever you have the time, that is)
I just have one question to ask though.
In the script you used, which was an Animation for the sound of the gate closing.....
you used the sound of a placeable, and to be honset,
I just DON't like that atall!
It's not really the correct sound a gate like that is supposed to have. It just DOESN'T sound right, IMO.
I know it's a "Constant" but if ONLY there was one with a correct gate sound, (instead of something which sounds like a cabinet or a chest of drawers, or the like) then it would make this a whole lot better I think.
My regards.....
>8o)
Posted by Galavor at 2004-05-03 16:24:15 Voted 10.00 on 05/03/04
I just got an idea. Weird where you can get inspiration from. Thanks.
As stated in the Readme, I left this as is, for DM's, Persistant World Creators and Module Makers to use in their content. I left all those things default to allow for modification to fit into other peoples' own custom content.
There are no area transitions for the same reasons.. to allow others to add them as they wish. The Doors do work, as there is a script in there for the rampart doors, but as it stands, the only other place you could really go is the ramparts, and the ramparts are just textures, and do not support placeables, NPCs, and PCs, yet I left the script in there, in case someone wanted to mess with it.
The final version of the whole series will have area transitions set up to each area. This is just the first installment.
B
Posted by Anonymous ( ..xxx.xxx ) at 2004-02-13 07:44:00
aww.. whats this? it looked cool first but now.. when i start it it laggs like hell.. and my specs arnt that bad.. really.. and also all the guards says the same things all the time "i hear you!".. even that elven women up there. also the doors doesnt lead any where.. the gates up there doesnt lead any where.. no backround story in your journal or anything... why?
Indeed. I remember, what seems so long ago, long before the release of NWN, playing pen and paper AD&D. The best I could ever do would be to get some hex paper, and draw giant schematics of our homes and what not, top down.
And I thought that was fun... now, compared to this, it's quite boring. You can't interact and walk through schematics. :)
By the way, CB2 will be up in a few days, keep an eye out.