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NWN PREFABS

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Title  Monks Training Area
Author  FiresTemptress
Submitted / Updated  12-05-2005 / 12-17-2005
Category  Areas
Type  area
Description
This is definatly the place your monk wants to go for training.

Files

NameTypeSizeDownloads
26_martialartssc.erf26_martialartssc.erf
Submitted: 12-05-2005 / Last Updated: 06-26-2006
erf559.91Kb429
Fixed the on enter/on exit script.
SCORE OUT OF 10
9.81
4 votes
View Stats
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Comments (9):

Posted by Sixstringer at 2007-08-26 15:11:49    
The area scripts aren't importing with this area. Any way to post the script here so we can cut/paste them in?

Posted by Damian Soulweaver at 2006-08-23 18:13:06    Voted 10.00 on 08/23/06
oh sorry, i should have added for all those that don't put 2 and 2 together to make 4, the other sound files are also missing that same letter, all they have to do is remove the sound and add the replacement.

Posted by Damian Soulweaver at 2006-08-23 18:08:49    Voted 10.00 on 08/23/06
Me again your biggest fan :) don't know if you ever figured why the sounds wasn't working, but i did, the sound file it asked for is al_wt_gustdraft1.wav, the actual sound file is as_wt_gustdraft1.wav, 1 letter off :) keep up the great work.

Posted by FiresTemptress at 2006-06-26 14:38:08    
Fixed the on enter/on exit script. As for the wave files..They are there least I see them, anyone else having this problem so I can fix it asap?

Posted by FiresTemptress ( 207.250.xxx.xxx ) at 2006-06-26 11:23:40    
Ok i'll fix that too when i get home (at work now). Sorry for the mix up..new to adding things in the vault.

Posted by DaNippers at 2006-06-20 15:33:41    Voted 10.00 on 06/20/06
Awsome Work One Problem After Export When Building or saving it gives the following errors:

Area '26_martialartssc.are' is missing resource 24areaonenter.nss
Area '26_martialartssc.are' is missing resource 24areaonexit.nss
Area 'Wang Lon Bai Zuh- Jack Lee's School of Martial Arts': Sound 12: missing resource al_wt_gustdraft1.wav
Area 'Wang Lon Bai Zuh- Jack Lee's School of Martial Arts': Sound 15: missing resource al_wt_gustchasm1.wav
Area 'Wang Lon Bai Zuh- Jack Lee's School of Martial Arts': Sound 16: missing resource al_wt_gustchasm1.wav
Area 'Wang Lon Bai Zuh- Jack Lee's School of Martial Arts': Sound 17: missing resource al_wt_gustcavrn1.wav
Area 'Wang Lon Bai Zuh- Jack Lee's School of Martial Arts': Sound 18: missing resource al_wt_gustcavrn1.wav

_________________________
"We came, We saw, we kicked .... OH MY GOD! RUN!!!!!"

Posted by humedude at 2005-12-29 18:20:30    Voted 9.50 on 12/29/05
Simply amazing job done here FT, loved all your works but this one tops the rest.
_________________________
don't click this link...

Posted by DM Mask at 2005-12-17 20:02:56    Voted 9.75 on 12/17/05
Area comments are in voting section.

Overall, This is (to date) my second favorite area by FT, I've come to regrad looking at her area's the same way I regard Downloading Phaere's portraits. It's to be done.

The quality and depth put into all work thus far in the case of both community artists, merit's a 9+ score, simply because of the source. This is not to say I give them high marks simply "because" but rather to say that FT, (like Phaere) has a track record of work that ranks at or above a 9.
_________________________
Itinerant Admin: RPGModding.com - Where Modders Muster.

CTP: [Release 1] [Release 2] [Generic Doors]
NWN1: [Core Tools] [Migrating Traps] [HiPS Restriction] [Tag Based Treats/Terrors]

If you need to, Contact Me
Its more effective than leaving a post on a vault entry you will probably never return to look at a second time

Posted by DM Mask at 2005-12-17 19:55:56    Voted 9.75 on 12/17/05
Creative use of placable's

Some issues with path finding as a result (Diving pool, Ice floes, Boulder's)
Suggestion: Try make them static, and use an invisible object at the same coordinates, will produce an area glow ingame, and should be usable from all angles/locations

Sit scripts in final room seem to be busted
Suggestion: May be mod I tested it in, regardless because CEP is used in this I suggest using the default CEP Chair/sit script

Amazing job with Ground cover and boulder aligment, as well as teh fire room.

Entry area is also exceptional with no meshing issues from mats overlapping each other.
_________________________
Itinerant Admin: RPGModding.com - Where Modders Muster.

CTP: [Release 1] [Release 2] [Generic Doors]
NWN1: [Core Tools] [Migrating Traps] [HiPS Restriction] [Tag Based Treats/Terrors]

If you need to, Contact Me
Its more effective than leaving a post on a vault entry you will probably never return to look at a second time

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