The following commentaries are all by Chaos_Theocrat:
*** Requires Nwn 1.66, and all released expansions (SoU, HotU, and CEP 1.52) ***
- This package, also requires the exact same Airships&Nautical Alleys, the one by Silvercloud, that my Pan Tang prefab uses. So as with Pan Tang, all you need to do is just drop that hak into your
Nwn hak folder, and you'll be able to load up this new prefab module without
any problems. Naturally... should you decide you want to add Melnibone into your own module you will need to import this hak along with it; it goes in the topmost priotity on the Custom Content list, immediately above the hak called
cep1patch152. - Version information:
This is the final version of Melnibone; it contains all manner of enhancements
and improvements, including: big 16x16 areas for all the districts of Imrryr;
I have fixed the water in the Sea Caves which now have east and west sections;
the Plain of Imrryr... has been vastly expanded... over three 16x16 areas now;
it is no longer just an empty expanse, but contains all of Imrryr's farms and
rural dwellings. All lighting has been completely redone for every single area;
huge improvements, have been made... to about everything; all the areas are now
fully accessible in-game! Here now is a brief description of Melnibone itself:
The Bright Empire of Melnibone reigned for thousands of mortal years... and in
all of that time it's name was equated with decadent, alien splendors, amongst
other, darker things. That splendor has been captured perfectly in the Dreaming
City and it's gleaming spires, from out of which the emperors reigned and nobles
schemed. The Straasha harbor beheld the Dragon Princes sailing to war in their battle barges, as it reached out from the Foreign Quarter, which housed the wealthy merchants of the city as well as visitors who braved many dangers to find themselves guests of their inhuman hosts. Beyond the harbor, lay the Sea Caves... where countless ships of many enemy nations ultimately met their end.
Encircling the northernmost districts of the city is the vast plain of Imrryr which was home to the rich Melnibonean peasants... whose plantations made them
no less wealthy than the merchants. And no visit to Melnibone can be complete, without a trip to the Intangible Forest and the spectacular vistas, of the two shorelines... as well as the old Dragon Caves, which were the lair of the Great Dragons which gave the isle it's title: the Dragon Isle. (No NPCs were added)
- Full info on exactly how to reach the Sea Caves, and then travel beyond them, can be found witin the enlcosed Readme file. If you enjoyed Pan Tang then you will love this latest prefab... and if you have never checked out any of my prefabs before, then this is a perfect place to start. This one's for all the Elric fans out there, who have wished always to see Melnibone done right for Nwn. You won't be disappointed here!