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NWN PREFABS

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Title  Elua's Retreave
Author  FiresTemptress
Submitted / Updated  12-11-2005 / 06-26-2006
Category  Areas
Type  druid like area
Description
This is the place a druid would love to commune with thier god/dess. This place emulates Power of the immortals.

Files

NameTypeSizeDownloads
26eluasreverence.erf26eluasreverence.erf
Submitted: 12-11-2005 / Last Updated: 06-26-2006
erf298.69Kb296
Fixed the script problems, sorry it took me so long. Any problems lemme know.
SCORE OUT OF 10
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Comments (9):

Posted by Damian Soulweaver at 2006-08-23 16:18:29    Voted 10.00 on 08/23/06
I for one love your work and wished i has such a talented builder helping with my world, and a not on naturalism and druids, i think alot of people see it as old, and time worn, there not thinking when it was first made and active it would have been alot different, we only see what was left behind, so i commend you on your work for such thought into it :)

Posted by FiresTemptress ( 207.250.xxx.xxx ) at 2006-06-26 11:20:37    
I'll find those scripts for you guys when i get home. It can easily be taken out through the toolsets, though if you don't want to wait a few hours.

Posted by DaNippers at 2006-06-20 15:30:31    Voted 10.00 on 06/20/06
I love you're Work, Just a Note I imported it and It says

Area '26eluasreverence.are' is missing resource 24areaonenter.nss
Area '26eluasreverence.are' is missing resource 24areaonexit.nss


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"We came, We saw, we kicked .... OH MY GOD! RUN!!!!!"

Posted by FiresTemptress at 2006-01-10 13:07:01    
It was just my rendicion of what Stonehenge would have been like in it's prime, with added details and different scenery. If you want it to be a stage for Bards, then do it as that. For me when I think of Stonehenge I think of celtic druids. It is all up to you on how you wish to use the areas people submit in here. Use this and other areas to your liking, and to your own view.

Posted by Redunzgofasta ( 82.174.xxx.xxx ) at 2006-01-03 17:54:58    
I have this thing for druids so I was curious to see what it did look like and downloaded the file. I am realy sorry to say that there is nothing natural about this place. My druids wouldn't wanna be caught dead here. It al looks very artifical, more like a stage for bards imo. Plenty of room for the audiance on the chairs that sit against the stones aswell.
Then again. It's all just a matter of taste ofcourse and this is just not mine.

Posted by DM Mask at 2005-12-12 14:01:41    Voted 7.25 on 12/12/05
While a Nice area with execellent use of CEP placables(A theme to FT's area's to date) the area due to how its arranged, has a lot of "dead space" so to speak to give it the monumental feel. Before anyone deems that a bad thing, I suspect this is to keep placables per tile to a resonable amount. In my own opinion, this area is best used for either a large drudic gathering. I want to stress that this area seems designed for a group of 40+ druids.

This is a Good Area, but I think however it probably won't be used unless druids are a major factor in a module or worlds plot.
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Itinerant Admin: RPGModding.com - Where Modders Muster.

CTP: [Release 1] [Release 2] [Generic Doors]
NWN1: [Core Tools] [Migrating Traps] [HiPS Restriction] [Tag Based Treats/Terrors]

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Posted by FiresTemptress at 2005-12-12 08:32:51    
I'll have to take the script out. Thank you.

Posted by DM Mask at 2005-12-12 08:29:42    Voted 7.25 on 12/12/05
More 'n Likely Ashton the script was in place, but deleted out without updating all refrences. Bad presentation, but overall its about as important as which leg one puts into their pants first in the morning.
_________________________
Itinerant Admin: RPGModding.com - Where Modders Muster.

CTP: [Release 1] [Release 2] [Generic Doors]
NWN1: [Core Tools] [Migrating Traps] [HiPS Restriction] [Tag Based Treats/Terrors]

If you need to, Contact Me
Its more effective than leaving a post on a vault entry you will probably never return to look at a second time

Posted by LordAshton at 2005-12-12 06:42:51    
Just downloaded this to check it out and it seems you didn't included the scripts for the area in the ERF file.

24areaonenter
24areaonexit

Are called for in the Area's Properties.

Other than that the area look fine.
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