- The Valley of Megiddo -
*** Requires Nwn 1.66, as well as all expansions (SoU, HotU, and CEP 1.52) ***
This module also requires the necessary Lava hak for CEP which is available for download here, so all you need to do is just drop that hak into your Nwn hak folder and you'll be able to load up this prefab mod without any problems. Naturally... should you decide to add this prefab into your module... you'll need to import the CEP Lava hak along
with it; it goes at topmost priotity on the Custom Content list, immediately above the hak cep1patch152. (I've also included an .erf for the lava in case you wish to add CEP-compatible lava to any of your own building projects. Don't forget: add the Lava hak before importing it.) Now, about the module...
Certain visual effects made possible with EASY EFFECTS VERSION 3.0 - All the credit for that goes to the makers of this fantastic vfx system. An Easy Fx readme is included... so builders can change what vfx want to in the mod.
"And so he gathered them together into a place as called in the Hebrew tongue:
Armageddon." - Revelation 16:16
Biblical origins aside, I set about to create my own humble vision of an epic and truly tremendous battlefield, some place where the fate... or end... of an
entire world could be fought well. So here it is at last: the terrible Valley of Megiddo. It's a bit smaller than my previous prefabs, being only one area,
but one area of something like this is all you need. (Plus it's 16x16, so it's plenty big enough.) Your worlds aren't
ready for more than a single taste of Armageddon! Note: Do not bring weak or low-level characters into this place... they will not survive easily. More epic characters will find it perhaps a bit too easy to get through Megiddo though.
Also, I've created three unique bosses, literally the Unholy Trinity in keeping
with the Biblical theme, and each of them is at level 20, which I thought
was appropriate for such diabolical and powerful evil beings without going over the top. When you slay them, they will come back in a second form, after which they can be slain for good. You'll find all three lurking in the back of the ruins, each in their own sections of the place. They are easy enough to find,
once you've fought your way past that army waiting outside. There is a fair
reinforcements option if you find the battle just not going your way: Talk to Gabriel at the camp right near to where you begin the module, and she'll offer to give you a key that can be used to unlock the southernmost gate into the
valley. This will unleash Michael and his angels upon the demonic horde in the ruins. From there you can choose either to assist them in their battle or watch the fireworks from safety. Just don't forget to be healing Michael occasionally, and he can mop the floor even with the bosses! (He's the only 20th. level angel in the group, so he's the most vital one.) However, the most important thing of all to remember is to have fun and enjoy this interesting journey into the end of the world and back. - Chaos_Theocrat
My thanks for so high a vote Drajien! The reason I chose Orcs rather than say Phillistines or some other culture from ancient times, is that this is based on the battle of Armageddon in the book of Revelation. What has that to do with a horde of orcs? Well, in many religions, there is a belief that at Armageddon, the Beast, False Prophet, and Dragon will gather an army of demons in human form to march against all the nations who oppose them. In ancient anglo-saxon language the word Orc means Demon, and since they are humanoid creatures this along with the tieflings fit the vision of a demonic horde perfectly. Since the battle of Armageddon is prophecised as occuring at the end of what is refered to as the Last Days, I figured orcs are also good for... say... mutants, like one so often sees in a post-apocalypse type work. So with orcs and tieflings, I figured people could see things how they liked and no belief could possibly be offended. That was my reasoning for choosing the orcs as part of a devil's army. Plus, this could easily be used in either a biblical or fantasy-themed module without being too out of place, which is yet another plus. Again, thank you very much for your vote!
Posted by Drajien at 2006-01-14 06:03:23 Voted 9.00 on 01/14/06
Good Work. It appears as if there's a few days of effort put into this area.
I'm giving you a 9. Why, because it's definitely a worthy sample of content.
However, even with great works, there is some degree of improvement possible.
And, I must mention this is my only point of contention with your work-product.
If this is a loosely based biblical-esque setting, then why did I just decimate a slew of finely and carefully done orcs? Possibly, Philistines? That may lend a small amount more ocnsistency to your work, and simultaneously giving it that last bit of credibility for those who develope setting that are not high-fantasy based enviroments.
Just a suggestion, otherwise the content is superb!
Keep up the good work!
Posted by Drajien at 2006-01-14 05:35:49 Voted 9.00 on 01/14/06
This looks amazing. You really seem to have put the toolset to goo duse. I'll try it now and let you know what I think with my vote immeidately thereafter.
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