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NWN PREFABS

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Title  Bezantur - large city
Author  Ciuleanu Adrian
Submitted / Updated  02-14-2006 / 01-27-2010
Category  Areas
Type  Large Base City
Description
Bezantur - "City of a Thousand Temples" - the largest city in Thay.
Contains a module with 55 areas:
- the city is divided in 5 districts
- 25 temples
- 6 inns & taverns
- several shops & administrative buildings.
- working area transitions and doors.
- NPCs( around 80 in number) with random talks and waypoints using Deva Bryson's NPC ACTIVITIES.
- lots of CEP placeables
I made this city using maps and descriptions from the Forgotten Realms AD&D book "Spellbound". However some buildings are not made because of the nwn toolset limitations. This is the main city in my next module. (If it ever comes out :P)
Feel free to use/change this as you like... however I would appreciate some/a little credit in your readme files.

Installation: Needs NWN&SoU&HotU v1.69. Put the Bezantur.mod in your \nwn\modules folder and make sure you have the required haks in the \nwn\haks folder.
Required hak files:
- CEP v2.3 (updated to 28.01.2010)
- TCC_Interiors (found in the main archive)
Contact: [email protected]

Files

NameTypeSizeDownloads
Bezantur.rarBezantur.rar
Submitted: 02-14-2006 / Last Updated: 02-14-2006
rar2.4Mb531
Old version for CEP 1.52
BezanturvCEP2.3.rarBezanturvCEP2.3.rar
Submitted: 02-14-2006 / Last Updated: 01-27-2010
rar2.4Mb162
New version for CEP 2.3
SCORE OUT OF 10
9.81
6 votes
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Comments (14):

Posted by earthwalker_77 at 2011-01-30 11:44:24    Voted 10.00 on 01/30/11
Keep up the good work and thanks!

Posted by Styxx42 at 2010-08-04 18:07:34    Voted 10.00 on 08/04/10
What olcottr says.

Thanks for the great work.
Thanks doesn't cut it but Thanks.
It is people like you that make this game great.
Truly.
Thanks

Posted by Graymaster at 2010-02-03 08:17:41    Voted 10.00 on 02/03/10
One pitiful little screenshot doesn't begin to do this justice!

Posted by olcottr at 2010-01-30 05:19:38    Voted 10.00 on 01/30/10
I had a lot of fun exploring the city, even without a module. Highly recommended for any adventure set in Thay. PRC and NWNenhanced (now with Project Q) have prestige classes for Red Wizards and Thayan Knights, so that would come in handy as well.

Posted by olcottr at 2010-01-28 05:36:08    Voted 10.00 on 01/30/10
Rockin! I'm going to check it out when I get home tonight.

Posted by Ciuleanu Adrian at 2010-01-27 23:29:54    
Here you go. Updated to the latest version of CEP 2.3

Posted by olcottr at 2010-01-21 23:30:05    Voted 10.00 on 01/30/10
If you're still around, can you update this to CEP 2.0? Or make a CEP 2.0 version?

Posted by EternalFlames at 2006-08-13 09:31:42    Voted 9.25 on 08/13/06
Wow, really nice, but how long did it take you lol

Posted by Wotan ( 81.196.xxx.xxx ) at 2006-04-07 01:12:00    
well done. nice mod

Posted by Caleus at 2006-02-28 02:51:54    
Yes, only the area file 'cause I don't want to use the CEP files in my module.
I'm Lazo, my mail is [email protected]
Tnx Adrian

Posted by Ciuleanu Adrian at 2006-02-28 02:20:51    
@Lazo give me an email with your email adress and I'll send the mod... You want only the areas? Right?

Posted by Lazo ( 82.48.xxx.xxx ) at 2006-02-27 16:43:30    
It's possible for you to make an erf without the CEP objects?
Tnx

Posted by Ciuleanu Adrian at 2006-02-20 08:12:58    
Lol... I got a vote.
Forgot to mention: vote if you like this.

Posted by Jamine at 2006-02-19 01:03:08    Voted 9.00 on 02/19/06
I wasn't expecting much, but this is actually a nice city.

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