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NWN PREFABS

- Jump to comments -
Title  Aspire (v0.7b)
Author  Kaylor
Submitted / Updated  02-11-2003 / 02-26-2004
Category  Areas
Focus  Areas
Description
Aspire is what I call a module foundation. It is a library of scripts, placeables and other resources designed to reduce the development time of modules. Some of Aspire's features include: Replacement ambient AI, environmental conditions, Enhanced Area Transitions, an area cleaner, numerous conversation scripts to test for race, gender, skill checks and classes, an integrated corpse system, new and updated creatures; such as, trolls that require acid or fire to kill, mimics and vampires, a magic system encompasing anti-magic and wild magic areas, a resting system, henchmen, full documentation and more.

Files

NameTypeSizeDownloads
Aspire0.7b.zipAspire0.7b.zip
Submitted: 02-11-2003 / Last Updated: 03-09-2004
zip1Mb1607
--
SCORE OUT OF 10
9
3 votes
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Comments (10):

Posted by olcottr at 2009-12-24 06:03:57    Voted 10.00 on 12/24/09
Excellent. Very thought-provoking.

Posted by Skyrmir at 2004-09-26 19:46:00    
Congrats on a fine product. I especially like the naming and coding conventions you suggest and employ. The section on the development process at the end of your manual is something even the most experienced builders can benefit from.

Posted by Rydox at 2004-03-18 02:42:18    Voted 10.00 on 03/18/04

Posted by Old_Scores_Transfered at 2004-02-20 10:30:20    Voted 7.00 on 02/20/04
This is a compilation of the old system into a single score. There were 6 that made this score of 7.33 then rounded to 7.

Posted by Chokra Broodslayer ( ..xxx.xxx ) at 2003-03-23 10:33:00    
I agree.

I'm waiting for the BioWare official database for persistent worlds for our Broodslayers PW.

Yes, the APS/NWNX is nice...but I prefer to have something that is supported by BioWare.

Posted by Kaylor ( ..xxx.xxx ) at 2003-03-15 00:23:00    
I'm not planning on incorporating APS/NWNX into Aspire I'm afraid. I've never been that interested in persistant worlds. Of course, that doesn't mean that I won't add persistance in the future. Bioware is adding some database functions to the game so I'll wait and see what they give us. But I definately won't be incorporating persistance before then.

Cheers.

Posted by Mergon ( ..xxx.xxx ) at 2003-03-14 05:07:00    
I don't know if you use it, but I'd love to see something like this that incorporates the APS/NWNX Persistent World Database. :)

Posted by MrMe ( ..xxx.xxx ) at 2003-03-13 10:30:00    
This is really nice. Prehaps Bioware should take notice of
things like this. It is far more newbie friendly then their
Out of the box offerings- despite their claims that
Scripting is easy- even with the $19 builders world guide
it is not (trust me I found out the hard way)- Between
Lilacs script generator and Kaylors prefab Bioware could
learn a thing or two about how to introduce beginers to
their game.

Posted by Kaylor ( ..xxx.xxx ) at 2003-02-13 12:06:00    
Thanks for the feedback garahir. Surrendering and talking
in combat are planned for a future version. I'm not sure
which version though. It just depends on how much time I
get to work on it but I do intend on adding them at some
point.

I just uploaded v0.2b which fixes a lot of bugs. I had
intended to wait until next week before releasing it to
give me some more time to add a few more things but there
were some pretty major bugs in v0.1b which needed to be
fixed asap. It should be available as soon as the Vault
updates their file list.

Posted by garahir ( ..xxx.xxx ) at 2003-02-13 04:43:00    
Nice, can I suggest a couple of additions for a volume 2
version; surrender in combat scripts, talk while fighting,
sittables and probably some other stuuf I can't think of
right now. But, as I said before- Nice, its always good to
have these labour saving bits of kit!
cheers

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