Ring of Classification - Rings of classification hold a special gem. The Assessors Gem is a 1/2 karat ruby that sits upright in the setting. When it is worn the gem makes the wearers hand glow. An item held in the hand wearing this gem can more easily identify and appraise the value of the item. The wearer also will appear more appealing to others and enables them to persuade others that what value they assess an item at is true.
Poison Round - The poison round protects the wearer from poison. Poisons will be rendered inert when absorbed in the wearers system. Oddly enough the wearer is more suspectible to diseases and virii.
Ring of Serenity - The Ring of Serenity provides the wearer with the ability to cast bless and remove fear once per day. The wearer also has an increased willpower and intuition.
Ring of Assuredness - This Ring of Assuredness provides the wearer with the ability to resist some of the punishing effects of the life of an adventurer and hero.
Properties: AC +1; Saving Throw Bonus: Fortitude +2
Ring of Evasiveness - The Ring of Evasiveness was created by a mage working for the original king of the central Dortimor kingdom of Emerpart.
Modern day Emerpart is located in the middle of the Emerpart Crater. A large rock fell from the sky in the year 665. The crater is so large it can not be calculated but it believed to be 200 miles wide.
For about 16 years prior to the Day of Fallout rocks of varying sizes were falling from the skies in the area of Emerpart. The rings of evasiveness were very helpful in providing a magical way for important citizens to evade the sky bullets as they were called by the Emers.
Unfortunately the rings could not save any of them from the fiery death that plunged the world into 30 years of darkness and killed millions.
Ring of Thieves - The Ring of Thieves is a plain looking gold band. It will not attract attention to the wearer. The wearer of this ring will be able pick locks and steal from others with more agility. The ring also has been enchanted with invisibility magic and allows the wearer to become invisible once per day.
Ring of Health - The Ring of Health bares the wavy marks of the lifegiving waters and provides the wearer with several benefits. It helps the wearer to heal damage in many ways. Enchanted with healing magic the wearer can cure open wounds of others or themselves.
Ring of Nightmares - The Ring of Nightmares empowers the wearer to scare an opponent in battle. 3 times per day the wearer of this ring can cast the spell of scare to frighten opponents. The wearer can also once per day cast the spell of doom.
Posted by AnthroPlayer at 2007-01-14 21:21:05 Voted 10.00 on 01/14/07
good descriptions, good item qualities, good ideas all together. a definate 10. _________________________ @===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.
This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@