Cyanide Gas Blob - This item will explode when it hits a solid object and release a cloud that will poison it's target with deadly toxins.
Single Use: Cast Spell: Poison
Cost: 1500GP
Clarifier
The clarifier will protect and treat any target that is charmed, stunned, confused, or magically put under a sleeping spell. This useful item will also protect the target from those effects for a while.
Single Use: Cast Spell: Clarity
Cost: 600GP
Invisibility Spectral
This item explodes when thrown at a solid object and it coats everything within range with a fine magical dust that makes anything visible if it is not already. It coats everything within range of this area with a fine magical dust.
Single Use: Cast Spell: Invisibility Purge
Cost: 1500GP
Shadow�s Bane
Shadow's Bane will shed some light on the target area and remove the shadows from that spot.
Single Use: Cast Spell: Light
Cost: 250GP
** Jokester's Gel
Originally designed for the theatrics and carnivals as a prop to promote slippage on stage, these self contained grease-balls were altered, by rogues, to be used as an application to aid in evasion of pursuit. A grease-ball is a soft sack type object that when thrown at a hard surface will explode and release a slippery grease substance causing the target to lose his or her balance.
Single Use: Cast Spell: Grease
Cost: 200GP
Ice Ball
Ice Balls can only be found in the frozen northern lands. These ice balls leave a sharp sting when thrown at an opponent.
Single Use: Cast Spell: Ice Dagger
Cost: 200GP
Static Cling
Static cling's release a sharp jolt of electricity when thrown at a solid object. Guaranteed to shock your opponents.
Single Use: Cast Spell: Electric Jolt
Cost: 66GP
Gruesome Ghoulie
A gruesome ghoulie will paralyze your target with a ghoulish touch.
Single Use: Cast Spell: Ghoul Touch
Cost: 600GP
Binding Ties
This item releases a series of magical binding ties encircling any humanoid creature. The humanoid will be unable to move.
Single Use: Cast Spell: Hold Person
Cost: 600GP
Invisible Dagger
The invisible dagger object has twice as much wounding power as a normal dagger and depending on the strength of the thrower it can even do more than that.
Single Use: Cast Spell: Inflict Light Wounds
Cost: 200GP
Posted by AnthroPlayer at 2007-01-14 21:04:46 Voted 10.00 on 01/14/07
thank you so much for making my life easier. _________________________ @===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.
This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@
Posted by Ariel at 2006-08-24 16:03:21 Voted 10.00 on 08/24/06
Keep em coming, I like all the little toys I don't have to take time to create :)
_________________________ /Ariel
Posted by EternalFlames at 2006-08-13 09:06:49 Voted 10.00 on 08/13/06
Cyanide?
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