A mindbending surreal maze where you need to get out before you go insane.
this is fairly straightforward: you go through the door to escher's labyrinth and are transported to one of the four corners. you need to make your way to the mirror at the center of the maze to escape. this is a timed excercise. ;)
WARNING: the maze was created by using a hak with expanded rural tileset, then removing the hak and causing the 'broken' tiles you can see in the preview pic. when you open it in the toolset, it WILL throw warnings about invalid tiles. however, it has worked fine for me for a year and a half, and hasn't caused any damage to anything. nevertheless, i can't guarantee the same for you, so use at your own risk.
The Rabbit Hole is a mystical dreamscape area of my world, Zabea (Role Play, Local Vault). I have decided to release these minigames to the vault, one per month, until NWN 2 comes out, or I run out of minigames. Piggy Quest is the first entry, for May. (http://nwvault.ign.com/View.php?view=Prefabs.Detail&id=803)
Escher's Labyrinth is the second entry, for June.
July: Croquet:
http://nwvault.ign.com/View.php?view=Prefabs.Detail&id=825
Erf with 2 areas, 1 conversation, 5 scripts. Place the door (and exit waypoint) wherever you want your victims -- er, players -- to enter (and exit) the maze.
Posted by Aaron_Anarchy at 2009-11-26 14:03:52 Voted 10.00 on 11/26/09
This is undoubtedly the most amazing piece of abstract... something, I have ever come across/seen in NWN. Best 10, i've ever given.
Posted by urel-ye at 2009-05-04 13:03:35 Voted 10.00 on 05/04/09
bloodsong:
This so rocks. I am a huge fan of M.C Escher. In the art world he was known more as a mathmatician than an artist. The fact that you stumbled upon this and brought to us is totally awesome. Take a bow bloodsong.
Posted by AnthroPlayer at 2007-01-14 20:49:13 Voted 10.00 on 01/14/07
Brilliant! _________________________ @===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.
This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@
i got the idea when i removed a tileset hak from my pw, and my friend's area with gentle hills turned into an area with chunks of temple floating around.
so i built an area with that hak, then took it out. plus i did some artistic copying and pasting of bits.
truth be told, i can't remember exactly how i got it this way....
Posted by ScorpioChess at 2006-06-08 16:21:42 Voted 10.00 on 06/08/06
Whoa! Holy friggin' ----! How did you make an entire labyrinth made completely out of graphic errors?!
Posted by Jamine at 2006-06-07 13:50:07 Voted 10.00 on 06/07/06
I'm going to give this a flat out 10.00 for being something completely different and creative. The concept actually works better than I expected it to.
The use of placeables and area transitions was also fantastic.
I'm not sure I would like to experience this map in a module without some kind of map, but it's certainly something new that has some potential.
Love it!
Posted by Jamine at 2006-06-07 13:27:11 Voted 10.00 on 06/07/06
....
*downloads*
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