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NWN PREFABS

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Title  A Perfectly Ordinary Deck of Cards
Author  Anthony Scott Bay
Submitted / Updated  06-21-2006 / 06-22-2006
Category  Items
Weight  0.3lbs/each
Cost  3 gp/each, default for items with unlimited unique power uses.
Type  Items, Gambling
Properties  Unique Power */day
Description
"A Perfectly Ordinary Deck of Cards"
For NeverWinter Nights 1.67

- This set of items represents a deck of cards and the cards drawn. There are only two blueprints, one for the deck and another is a template for all cards to be based on. I�m sorry, but DMs cannot spawn specific cards- no divine intervention in your poker games, I�m afraid ;)
- By default modules should run scripts based on item tags, allowing you to import the ERF and start dealing. If you do not have tag-based item scripts and need help, I�m sure there are threads elsewhere that can help you.

(The items themselves have relevant information in their descriptions.)

- The deck of cards, when incomplete, is Plot and cannot be sold by players, as it stores by variable the cards it possesses, which would be lost in a merchant. Since a deck of cards cannot be sold, neither can individual cards. This cannot be changed. NOTE: "A Sealed Deck of Cards" can be sold, and its first use will initialize the deck. When a deck has all 52 cards, it becomes "A Full Deck of Cards" and can be sold.
- Players cannot add more than one instance of a card to a deck.

- A deck can do the following after being initialized:
-- Target self: Deal a card to yourself.
-- Target ground: Place a card at the targeted location.
-- Target player: Deal a card to the target player. ONLY works on players and DMs. Add the module variable "CARDS_NPC" (int) and set to 1 to allow dealing to NPCs. This will fire the NPC�s OnDisturbed event, if you want the NPC to do something with the card right away.

- A card, when dealt, is face-down, and can do the following:
-- Target owner: Look at the card
-- Target player: Reveal the card to the target player. If you want an NPC to make use of this, use OnSpellCastAt to make the NPC react, using the last item activated and getting the local variables "SUIT" (a string) and "VALUE" (an int).
-- Target card (self): Flip the card over, changing its name to either "A Face-down Card" or "A (Value) of (Suit)".
-- Target deck: Attempt to add the card to the target deck.

I hope you and your players find it useful, fun and easy to use :)

Files

NameTypeSizeDownloads
deck_o_cards.zipdeck_o_cards.zip
Submitted: 06-21-2006 / Last Updated: 06-21-2006
zip5.93Kb266
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Comments (6):

Posted by LilWaynn at 2010-08-11 17:16:12    Voted 10.00 on 08/08/10
Oh well, your technique isn't half bad. Shuffling is nightmarish too. Be that as it may, it stays a remarkable piece of design. I plan a remake :) you'll be credited.

Posted by LilWaynn at 2010-08-10 17:19:08    Voted 10.00 on 08/08/10
Probability is not ok. Non-numbered cards come earlier. First card is with a likeliness of 4:5 a non-numbered card. (Seperate shuffling would be more efficient too).

Posted by LilWaynn at 2010-08-08 23:51:22    Voted 10.00 on 08/08/10
Great thing. Finally a scriptset that does what it says, and doesn't cure cancer or end world hunger. Tweaked a few things: - the deck now can flip cards on the ground, - when pointed to a completely unrelated placeable it drops the card on the ground next to them. This is fine for invisible objects used as slots.

Posted by Coolty3000 at 2006-06-26 21:22:12    Voted 10.00 on 06/26/06
AMAZING PURELY AMAZING I HAVE NEVER SEEN ANYTHING BETTER DESIGNED.

Posted by Anonymous ( 67.185.xxx.xxx ) at 2006-06-22 22:06:36    
this is very cool could be used for more then just card games i like that

Posted by Sharona Curves at 2006-06-22 20:57:18    Voted 10.00 on 06/22/06
this is very cool. too cool for words. thanks a bunch for sharing.

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