* Requirements: Nwn 1.67 and all expansions (SoU, HoTU, and CEP 1.53) *
Just a pretty area I put together this morning and thought I'd share with the community. Here's the story behind it:
Long ago... Osnimloth, "Citadel of the White Blossom", was built amongst the tall mountains of Elvenholme, up in a rugged vale reachable only by a rough
path. The citadel was raised, in part, upon the cool highland lake known as the Evermere, whose waters have always glistened pure. Yet for centuries, the
citadel was lost to the mortal world. Now the veils that have long kept it hidden are parted, and Osnimloth may find it's way into many a world of adventure. (Contains an .erf for easy importing into your mod, and a demo module to let you see how the Elven Citadel looks in-game.) Hope you like!
Posted by Jman64 at 2006-07-23 08:50:37 Voted 10.00 on 07/23/06
Very nicely Done
Posted by coreyh2 at 2006-07-22 23:16:18 Voted 9.00 on 07/22/06
A unique city that is fun to explore.
Posted by Chaos_Theocrat ( 205.188.xxx.xxx ) at 2006-07-06 20:01:48
My newest prefab, completed not long after this one, (it's called "The Dead God's Castle") is up on the Vault and available for download, so if you liked this one you might want to check that one out also. Just don't be shy about voting for it to show your appreciation if you like it! In any case... I've a late dinner to attend, so farewell for now and good journeys to all.
- "Have fun storming the castles!"
Posted by Chaos_Theocrat ( 152.163.xxx.xxx ) at 2006-07-02 10:04:22
Thanks for the high praise, and for the votes everybody! Worry not, there will be more prefabs of this quality on the way, as soon as I can get my ideas to the toolset. Farewell once more, all!
The afore mentioned boat glitch BTW, has been reported to bioware already. I assume it will likely be fixed in patch 1.68 _________________________ Itinerant Admin: RPGModding.com - Where Modders Muster.
If you need to, Contact Me
Its more effective than leaving a post on a vault entry you will probably never return to look at a second time
Posted by TheLaughingOne at 2006-07-02 07:10:00 Voted 10.00 on 07/02/06
Adjusting my vote to a 10.00 - one cannot be accountable for a glitch beyond one's control ;).
"The pictures up here are good, but I do not exaggerate when I say that this is an area that looks the best in-game." - Chaos_T
I definitely agree w/ the "in-game" quote.
And Chaos, thanks for the further description of your inspiration. I shall have to grab a look-see at your other Melnobonian works... _________________________ "From down here we can make the whole wall collapse."
"Uh... yeah, boss. But how do WE get out?"
- Goblin Digging Team
Posted by jason99 at 2006-07-02 01:44:33 Voted 10.00 on 07/02/06
*bows in respect to the almighty Chaos_Theocrat* All hail...all hail...ALL HAIL!!!! _________________________ Every time I try to talk to someone, it's "sorry this" and "forgive me that" and "I'm not worthy"... -God
Posted by jason99 at 2006-07-02 01:42:56 Voted 10.00 on 07/02/06
Ha!!! Figured out the voting system LOL, Simply brilliant, you have my Kenderish self in AWE of your genius!!!Plz plz plz keep sharing your work, without others such as you, our mods would all be bland!!! _________________________ Every time I try to talk to someone, it's "sorry this" and "forgive me that" and "I'm not worthy"... -God
Posted by Chaos_Theocrat ( 64.12.xxx.xxx ) at 2006-07-01 23:08:31
Note: Only the corner of the neutral temple on the MINI-MAP is affected by this bioware bug, and everything looks perfectly normal in the game itself. So the last word on it is - don't worry about this extremely TINY glitch. Time to sign off for the night... have fun with Osnimloth, everybody, I consider it one of my finest prefabs to date. The pictures up here are good, but I do not exaggerate when I say that this is an area that looks the best in-game.
Posted by Chaos_Theocrat ( 205.188.xxx.xxx ) at 2006-07-01 19:06:00
I put the mod up in the toolset and I tried turning the neutral temple around to this way or that, and then I tried removing it and putting another one, an identical one, on that spot. The water tile is always in at least one corner of the neutral temple in that location. So, I set up another module with and made a blank city map 16x16; I put down only a neutral temple and the identical merchant ship you find in the dock area of Osnimloth. BINGO! The glitch occured and I decided to try it without that ship on the map at all; it still made the glitch in the temple corner. So by this deductive process, I have found it to be a bioware glitch all the way! So you may adjust your vote to a 10 if you wish, my friend, and enjoy the prefab.
(Thanks for the praise, by the way! As to further description of the area, I envisioned it in the Elric world of the Young Kingdoms, where I set two of my other prefabs, Melnibone and Pan Tang. You can base it in the world of your choice, however. With it's tolkienesque name it would do just as well in Middle Earth or anywhere else. As to whether I'll be doing more prefabs, we'll have to wait and see what I can some up with when I get some more time. I've always got new ideas, however. Farewell 4 now!)
Posted by TheLaughingOne at 2006-07-01 14:50:51 Voted 10.00 on 07/02/06
Very nice! This is one of the best Prefabs I've seen on the Vault. The mood in the Demo is beautifully serene and has a definite "elvish" look and feel (imho).
The only MINOR issue I can see/find is a minor glitch on the mini-map. There's a section near the garden in the upper left corner that's showing a ship/water tile; near the NorthWest "temple?" area. Thinking about this... this may not even be by your design. Perhaps a Bio-issue. If so, I will gladly upgrade my vote to a 10! :)
Great work. Can we see some more? Some descriptive background on the area? Etc...
Thank you for sharing! _________________________ "From down here we can make the whole wall collapse."
"Uh... yeah, boss. But how do WE get out?"
- Goblin Digging Team
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