The healing potions are meant to be replacements for bioware ones... though builders will need to manually remove all old ones if they wish to do this. They heal over time(30 seconds) changing how characters will depend on Healing, especially in battle.
Notes:
-Custom healing potions are regenerative based, each taking 30 seconds to gain the full effect. Potion effects will NOT stack, so drinking 2 potions at once is just like drinking 1.
-Side Note: All custom scripted potions of similar types will NOT STACK. There are 4 types.
-Potion Values may not be balanced for your module, please look over them and adjust accordingly.
-DOES NOT ACUTALLY NEED CEP, there are 4 placeables with TAGS:
"potion_heal"
"potion_fortify"
"potion_resist"
"potion_spellward"
You can make your own placeables with these tags, or change the models of the ones included, I just happened to use CEP ones when I made this.
Sorry, had uploaded the wrong erf, here is the correct one
Posted by Jereniva at 2006-07-15 18:28:14 Voted 10.00 on 07/15/06
Great idea, I already blended a couple of these ideas in to my own potion ideas.
Thanks!
Posted by Fleshmelter at 2006-07-14 16:56:11 Voted 9.00 on 07/14/06
H.O.T.(heal over time) is a very nice concept, something I definetly agree with. Excellent addition to the community! _________________________ PW Action Server:
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