This is the basic city geography of the city of Baldur's Gate, free to be used in any module or PW. It was to be used in a mod, but since I scrapped that project, I decided to put it put for other people to enjoy. All I ask in return is a mention in a readme file. The map is not entirely true to any existing maps, but has all the major landmarks of the city. Requires the following haks - Alleys v 1.1 - TCC Interior
Posted by Dradjeel at 2004-10-18 06:37:18 Voted 5.00 on 10/18/04
Bah, I voted for myself. looking back on this thing, it was an immense effort that never did me any good at all. Massive waste of time. _________________________ The Power Almighty rests in this Lone Ring.
The Power, alrighty, for Doing Your Own Thing.
Posted by KYP ( 68.202.xxx.xxx ) at 2004-09-19 10:41:00
Where do I find the two haks?
Im looking forward to seeing Baldur's Gate, but I need the Haks first...
Thanx,
Kyp
Posted by KYP ( 68.202.xxx.xxx ) at 2004-09-19 10:41:00
Where do I find the two haks?
Im looking forward to seeing Baldur's Gate, but I need the Haks first...
This is a compilation of the old system into a single score. There were 2 that made this score of 3.50 then rounded to 4.
Posted by Dradjeel ( ..xxx.xxx ) at 2003-07-15 07:07:00
Well, I am sort of working on a module series called Dawn, the first part of which can be downloaded on this site. Incidentally, it was my first impulse to do D2 within Baldur's Gate, but after building the city, decided against it.
There are no screenshots as this is just basic city geography. No doors, no placeables, just the major districts of the city, some mapnotes placed on important buildings and area transitions set up between districts. I just figured it could save someone an evening of tedious mapping, that's all. It's not particularly visually impressive.
Posted by tuor nighthawk ( ..xxx.xxx ) at 2003-07-15 06:57:00
great stuff.
i'll use this in my brazilian mod of sword coast?
did u have something more?
:)
Posted by Taffer ( ..xxx.xxx ) at 2003-07-15 06:34:00
How about some screen shots before we go digging up the HAKs? Please? :-)
Posted by Dradjeel ( ..xxx.xxx ) at 2003-07-15 04:25:00
Ah, many apologies, it is indeed done in 1.30. It is my understanding that the same limitation applies to .erf files as well.
Posted by Doppelganger ( ..xxx.xxx ) at 2003-07-15 00:27:00
I have TCC interiors and NWAlleys v1.1 and it doesn't work. Is it made with a 1.30 (or SOU) editor? The patch will be released in 2 months for some non-English versions of the game, so you should add it to the description. I don't know if it works, but maybe if you made it an erf, it would work on all version?
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