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NWN PREFABS

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Title  Scourge of Fangs whip
Author  RiffRaff
Submitted / Updated  07-30-2006 / 07-30-2006
Category  Items
Weight  2
Magical  +5 Enhancement
Other  Requires
CEP (any version)
Cost  48224
Type  Weapon - Whip
Properties  Standard whip model (there is only one)
+5 enhancement
Evil Red Glow
Unique Power Self Only (unlimited)

When aquired by a good character, the whip summons 5 hostile snakes and destroys itself.

When activated by a non-good character, 5 snakes appear.

When activated a second time by a non-good character, the snakes are destroyed and a snake count is added to the whip.

When activated again, only the number of alive snakes is summoned.

It can be activated and deactivated as many times as you want, just remember that if a snake dies, it is gone forever.

The snake constructs ~
HP 11
AC 17
Str 6
Dex 17
Feat: Weapon Finesse
Pain (Su): The venom of the serpent�s bite causes wracking pains, imposing a �4 penalty on the victim�s attack rolls, skill checks, and ability checks for 2d4 rounds. A successful Fortitude save (DC 19) reduces the penalty to �2.
Description
This is my intepretation of the "Scourge of Fangs" weapon used by our favorite drow priestesses, translated into a usable item in the NWN world. Here is the description provided to me by hympyke:

Scourge of Fangs

� Judy*bleep*
This whip is the famous archetypal weapon of the Drow priestesses. It has a handle of adamantine, and up to five serpentine constructs as lashes. The snakes are extensions of the will of the priestess, hissing and writhing in response to her thoughts, and emotions. At the wielder�s mental command, the snakes will attack. Each snake attacks as a separate creature and the priestess can choose how many of the serpentine heads take part in each attack. If a good hearted is foolish enough to pick up one of these whips, the snake heads will turn on them. If a snake head is destroyed, it falls off the whip. The remaining heads continue to function normally until all are destroyed
The snake constructs ~ HD 2d10; hp 11; Init +3; Spd 0 ft.; AC 17 (touch 14, flatfooted 14); Atk +5 melee (1d2�2 and pain, bite); SA Pain; SQ Construct; AL NE; SV Fort +0, Ref +3, Will +0; Str 6, Dex 17, Con �, Int �, Wis 11, Cha 1. Feat: Weapon Finesse bite).
Pain (Su): The venom of the serpent�s bite causes wracking pains, imposing a �4 penalty on the victim�s attack rolls, skill checks, and ability checks for 2d4 rounds. A successful Fortitude save (DC 19) reduces the penalty to �2.
Caster Level: 5th; Spells animate objects, bestow curse
Market Price: 30,000 gp; Weight: 5 lb.

Here is my version:

Standard whip model (there is only one)
+5 enhancement
Evil Red Glow
Unique Power Self Only (unlimited)

When aquired by a good character, the whip summons 5 hostile snakes and destroys itself.

When activated by a non-good character, 5 snakes appear.

When activated a second time by a non-good character, the snakes are destroyed and a snake count is added to the whip.

When activated again, only the number of alive snakes is summoned.

It can be activated and deactivated as many times as you want, just remember that if a snake dies, it is gone forever.

The snake constructs ~
HP 11
AC 17
Str 6
Dex 17
Feat: Weapon Finesse
Pain (Su): The venom of the serpent�s bite causes wracking pains, imposing a �4 penalty on the victim�s attack rolls, skill checks, and ability checks for 2d4 rounds. A successful Fortitude save (DC 19) reduces the penalty to �2.

Market Price: 48224 gp; Weight: 2 lb.

Files

NameTypeSizeDownloads
rr_scourgewhip.erfrr_scourgewhip.erf
Submitted: 07-30-2006 / Last Updated: 07-30-2006
erf15.57Kb124
Just the files needed to make the whip happen. 1 whip, 1 snake bite, 2 scripts, 2 mosters
Scourge_Whip.modScourge_Whip.mod
Submitted: 07-30-2006 / Last Updated: 07-30-2006
mod217.46Kb98
A module with the whip on the ground so you can loose the snakes on some unsuspecting goblins as you enjoy watching them scream in pain. You are maybe enjoying this a bit too much!
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SCREENS

Snakes aaarrrggg!!!!





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Comments (2):

Posted by some_freak at 2009-04-08 14:08:11    
this could be edited as an incredibly powerful weapon... >:D here's how I plan to do it.
Base DMG- Normal
ENH Bonus- +10
Damage Bonus- +3d6 Negative Energy

Snakes-
Type- Outsider
HP 200~ish
Model- CEP 2.1 Huge viper (Black of course!)
Bite- 3d6+6 plus 3d6 acid and 3d6 negative.
**note the snakes in my version will regrow every time the item is used
_________________________
I lolzorz @ j0ur paffetik gramerz!

Posted by hympyke at 2006-07-30 22:55:02    Voted 10.00 on 07/30/06
Yep, very nice :)I like it! Thx Riffraff ;)

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