Module Items v1.1
By Sharon Tipton
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1600+ Items
Included in this prefab is over 1,600 items. They do not require any haks to use which makes them easy to implement into any project you may undertake in NWN. Included items are weapons, armor, jewelry, crafting items, food, beverages, spell components, and anything in between. I will continue to add more and more to this prefab so keep checking back for the latest additions.
This is version 1.1 which includes a new module interface and visible cloaks plus assorted new items. Included in this package is a module with all items available in containers, a .erf with just the 1600+ items and any associated scripts, and a 250+ page .doc document detailing the items.
Requires: NWN/SOU/HOTU v1.68
v1.0 - Initial Release
v1.0a - Minor update to correct module + 35 new items
v1.1 - added several new items and items categories (includes visible cloaks)
Great work and a time saver for sure. _________________________ /Ariel
Posted by Syril at on05/13/07
one of the best item packs i've seen, great job here
Posted by Dr at on04/18/07
A wonderfull addition to the community. _________________________ Link
Posted by Sharona at 2007-02-1205:47:30
most items (the magic ones) are not identified in the palette because most people who want to use these would not want these items to be identified when added to their areas. however the sample module identifies all items in the chests for you. it is my opinion that treasure should not be easily identified. of course it also my opinion that NPC stores should not identify items by default either or at least they should charge plenty more than the 100GP bioware default. sorry you did not like the mundane items. it is also my opinion that when someone walks into a kitchen area for example they should find more than just ghosts, ghouls, and treasure. some vegetables and kitchen utensils should be there too.
Posted by Steve_Savicki at on02/08/07
After identifying some of these items with a bard, most of them are just mundane with few powers and have mundane names as well. A kudos to the few gems in the game. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Steve_Savicki at on02/08/07
Sharon Sharona, Could you please have the items identified? Those that have no lore skill or aren't bards will have a hard time identifying items. Thanks. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Steve_Savicki at on02/08/07
I lurve items. _________________________ Steve's Characters - please don't forget to vote on them if you play them. Thanks, Steve
Posted by Kraven_Khor at on02/05/07
best items pack i've seen, thx for this Sharon,
Posted by AnthroPlayer at on01/14/07
oh yes, and how about my vote. I think this will be satisfactory for duplicate items found several times. _________________________ @===============================================@ Vinchenzo made a post here. Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff. This is Vinchenzo, finishing his post with the following advice: Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh... Don't vote for Beta things unless told they are finished, unless posted specifically by the author. Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass. There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol) @===============================================@