Exactly what it says: shops owned by players. After purchasing a shop, a player can stock it with items and/or gold (which allows other players to sell items to the shop). The owner can set buy and sell rates and the identification price, or sell the shop.
NOTE: The shop owner can't open the merchant itself, to prevent possible abuse.
ALSO NOTE: Right now, the system doesn't use Appraise checks.
Known Bug: When adding or removing items, sometimes a blank item name comes up. If this happens, simply hit 'next' until the next item shows up (usually once or twice).
1) I *know* it's not persistent! I know *nothing* about how any of that works. Many thanks to anyone who can make the system work persistently. (I seem to remember a notation in HotU about not being able to save a merchant object, though, so I'm not certain how to do that.)
2) The 10,000 later thing is just a typo; it originally *was* going to be 10,000, which I later lowered.
3) Well... Pretend he asked it. If I have anything else to fix, I'll make it so he does.
If'd you know *how* to make it persistent, by all means, I'll do it. That said...
Meh. I mostly just created this when I was bored, then uploaded it when I started with the Vault.
Posted by Negalith at 2006-10-30 15:37:56 Voted 2.00 on 10/30/06
This system is NOT persistent. Most mods that would benefit from player owned shops are persistent worlds. Nobody in a PW is going to put anything of value up for sale knowing it will be lost with the next reboot. Several typos as well ... When you sell you shop it says you will have to pay 10,000 later rather than the actual 5,000. Also, when you ask about shops, you get to answer yes or no to the unasked question, that should say something like �would you like to hire me?� Now I have 30 useless scripts associated with this erf to purve from my mod. _________________________ My Counseling Practice in Orland