This is the order the haks are in for this module without any issues.
You also must have cep2_v1.tlk in your tlk folder.
CTP v1.0 can be found here.
http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=6992&comment_page=1
CEP v2.0 can be found here.
http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=7000
There is one file in this prefab. a .mod file with one area. I used the gothic tileset for this area and added a rideable horse for fun. I hope this helps builders wanting to utilize the recently release 1 of CTP and the latest CEP version.
sorry for the late posting to this. its been awhile since i visited. if you did not get an answer yet kraven_khor i found i got a similiar error when i was building a module using this and i tried to open the elf interior tileset. in my instance of this error it was caused by something i had in my override folder. i removed it and all was well again. this may have caused the problem you experienced.
Posted by Kraven_Khor at 2007-01-07 15:37:15 Voted 10.00 on 01/07/07
Never mind my former comment, i also have the problem with a plain ctp mod so it's not an error in this mod, i'll post on the ctp page, sorry bout that.
Posted by Kraven_Khor at 2007-01-07 15:10:21 Voted 10.00 on 01/07/07
I'm building my module upon this mod and i'm very happy with it, but i found a(possible) bug. i dl the module again ,clean like you posted it it and have the same problem.
When i try to use the CTP Dungeon LOK tileset i get a lockup and it won't load.The error i get is:6.0 is not a valid floating point value. After that i have to hit ok and toolset locks up.Can u test this plz? Also how can i fix this, i'm too far in my mod to start over, thx in advance
Where can I find cep2_v1.tlk. I down loaded CEP2, parts 1 and 2 and it is not there. When ever I search for it your down load is the only thing that comes up saying I need it.
Thanks, Dev
It's bugged. Try opeing a City Interior zone and painiting a couple Upper Home 1, Upper Home 2 or Upper Home 3 groups and soon youll get a cascde of "Access Violation 006C0D69" errors. Not your fult. I see it happening with everything CTP touches. _________________________ My Counseling Practice in Orland
Posted by virtuality at 2006-10-01 04:17:25 Voted 9.00 on 10/01/06
Where would we be without wonderglue like this ? :)
thanks OMB. i would think the the DoD and WCoC tilesets would conflict and adding them to the same module would be kinda redundant anyways since the WCoC includes all that DoD does without all the tileset errors and includes much . . much more tiles. pretty much any tileset(not saying every tileset) can work with CTP as long you make sure the ctp_common is above them all.
thanks again to the CTP team for the incredible amount of work you have done and continue to do for the community and these tilesets.
you have turned me from a fan of your work into a member of the team with your outstanding release. :)
You can use CTP with the Bioware PotSC and WCoC tilesets provided you place ctp_common above them in the hak order. The DoD tilesets were early versions of the WCoC ones, so there's a fair chance they would work in place of the official WCoC ones but we can't guarantee it. Best thing is to try and, if you get problems, post on the CTP download page or in the CTP forum. _________________________ [OHS Henchman System] [CTP Tilesets] [CleanModels 3.2]
Posted by nux2000 at 2006-09-28 21:46:58 Voted 10.00 on 09/28/06
Okay, another question.... I would like to know if it is possible to add the tilesets of daggerdale & pirates while still using the CEP, CTP, & CMP? If so, which order would I place them?
Posted by nux2000 at 2006-09-28 21:09:20 Voted 10.00 on 09/28/06
Figured it out, it goes at the top. Thanks for the mod. I appriciate it.
Posted by nux2000 at 2006-09-28 20:47:24 Voted 10.00 on 09/28/06
oops. my apologies. i updated the file tonight and removed the CEP168 patch. why that was in there who knows. :)
the current CEP 168 patch(s) offer either CEP cloaks only or another CEP 168 patch offers bio cloaks only. the unofficial patch linked above allows both to work together nicely and also gives you the option of a null cloak(no cloak appearance) option for the bio cloaks.