Neverwinter Vault

Expand AllContract All -Site -My Profile -Features

Neverwinter Nights 2

-NWN2 Files -NWN2 Game Info -NWN2 Resources -NWN2 Community

Neverwinter Nights

-NWN Files -NWN Game Info -NWN Resources -NWN Community

Vault Network
RPG Vault
VN Boards
IGN Vault
Vault Wiki
· Age of Conan
· Anarchy Online
· Asheron's Call
· Dark Age of Camelot
· City of Heroes
· D&D
· EVE Online
· EverQuest
· EverQuest 2
· Final Fantasy
· Guild Wars
· Lineage 2
· Lord of the Rings Online
· Middle Earth
· Neverwinter Nights
· Pirates of the Burning Sea
· Rise of the Argonauts
· Star Wars Galaxies
· Tabula Rasa
· The Matrix Online
· The Witcher
· Titan Quest
· Two Worlds
· Vanguard
· Warhammer
· World of Warcraft

Planet Network
Planet Hub

IGN
Games
Cheats
Entertainment

The Web   The Site  



NWN PREFABS

- Jump to comments -
Title  CEP2 Horse System
Author  Barry_1066
Submitted / Updated  10-04-2006 / 08-19-2007
Category  Other
Type  Scripts, Widgets, and Creatures
Forums  Link
Description
This has a working demo and erfs of scripts, widgets, and creatures all set up to use the CEP 2 Ridable Horse system.

If a horse fails to come to you when you dismount, use the horse management widget and call it -- if it still does not come you can stable it (remove it as henchman and destroy it). After that you can call it back with the horse widget.

This should give you all you need to easily include CEP 2 Horses in your modules.

I am adding my Saddle bag system and custom persistant storage to the horses as it has been requested many times.

Consider the saddle bags magical storage and the weight + size will not be a RP problem.

Also included is my flying system, complete with widgets, scripts, and conversation.

For those of you who have wanted these features, here they are. I will NOT limite the number of horse spawns, however you can easily do that yourself by changing the property on the widget item from infinate to whatever you desire.

Thank You All for you votes and for you support -- enjoy!

Feb 2007 I am adding my pack animal system with the saddlebag persistant storage. There is a pack: Camel, Horse, Pony, and Ox. These are full henchmen with Animal companion type interface.

If you wish both a horse and an pack animal at the same time i suggest adding the single line to module on load that will allow you to add more henchmen -- you can set it to the number desired.

you can easily add this one line to your on module load script:

SetMaxHenchmen(2);

Note: 2 is the number of henchman currently set in this example script above -- that can be 3 or 4 or? Without that script command, the default is one (1) henchman.


5/10/2007
I made a change to the horse system which make it function far far better. I have removed the henchman horse and destroyed it upon mounting. When you unmount, you will need to use your horse widget to get the unmounted henchman horse

Once mounted there is no unmounted horse to cause trouble with script conflicts. Upon one unmounting, they use the horse widget to resummon the horse henchman. At least for my system this is working very very well. Noticable differences:

1) No dead horses
2) No orphined horses from crashes or log off
3) No script conflicts
4) No horses wandering about
5) No restriction to resting while mounted - except you loose horse speed if you do so and need to dismount, remount to regain it.
6) Party bar not spammed with all the henchmen horses while mounted

To upgrade just download the one mount script.

I am once again uploading a working full mod with this version.


7/12/2007 Tag based scripting integrated with the old system so both systems work nicely together.

People keep talking about multiple horse spawn capability which has been addressed several times in past posts so I will put this here:

I created this for MY needs. I require the multiple horse spawns - therefore it is NOT a flaw, it works as I designed it.

If you wish to limit numbers of horse spawns, you can change that in the widget/item properties. It is set at unlimited per day but you CAN change it to 1 per day, 2 per day, 3 per day, all the way up to 5 times per day -- it you your choice and easy to accomplish.

Just NOTE -- the unlimited spawn is MY choice and is NOT broken or a fault of the system. If you wish something different you can easily change it but I did not make this to everyone's individual specifications, I made it to MY specifications for Annakolia, my PW.

Files

NameTypeSizeDownloads
Ridable_Horses_with_PackHorse.rarRidable_Horses_with_PackHorse.rar
Submitted: 10-04-2006 / Last Updated: 02-13-2007
rar157.42Kb1021
This is the latest -- now you can have 4 pack animals - Camel, Horse, Pony or Ox with persistant storage saddle bags. This includes the complete horse and flying system and all the persistant storage scripts, all the blueprints, item, conversations -- everything you need for a full working ridable horse system with persistant storage and pack animals.
CEP_2_Horses_update.rarCEP_2_Horses_update.rar
Submitted: 10-04-2006 / Last Updated: 05-10-2007
rar112.63Kb588
5/10/2007 update with horse removal while mounted.
CEP_2_Horses.rarCEP_2_Horses.rar
Submitted: 10-04-2006 / Last Updated: 07-11-2007
rar112.62Kb601
CEP_2_Horses.rar

This is the working demo module ONLY.

The full working latest version with the combo old and X2 tag based systems integrated and NOW you have the best of both systems at your fingertips.
Updated 7/12/2007
CEP_Horses.rarCEP_Horses.rar
Submitted: 10-04-2006 / Last Updated: 10-04-2006
rar141.07Kb1668
--
horse_mount.rarhorse_mount.rar
Submitted: 10-04-2006 / Last Updated: 05-10-2007
rar2.56Kb600
5/10/2007 This one script is all you need to upgrade from the last version. Just import and overwrite the previous script by the same name.
CEP2_Horse_Doc.txtCEP2_Horse_Doc.txt
Submitted: 10-04-2006 / Last Updated: 10-06-2006
txt4.19Kb1874
Documentation for use including a list of scripts, creatures, conversations and itmes and where they are located on the pallet. How to set up to make it work and how to actually use the system.
Horse_Pstorage.rarHorse_Pstorage.rar
Submitted: 10-04-2006 / Last Updated: 12-17-2006
rar153.38Kb1048
Module and erfs of the horses, scripts and all -- includes Saddlebag with persistant storage accessed from the horse conversation menu -- you must not be mounted to use the saddlebags -- also flying (flying for PCs, not for horses *grin*)
_on_activate.erf_on_activate.erf
Submitted: 10-04-2006 / Last Updated: 07-11-2007
erf8.79Kb507
This erf contains one script. This one script is used in the onactivate area in the module properties. This will use both the old system and the X2 tag based system in harmony. No more worries about something being tag based and using the old system or something using the old system when you are using tag based X2 scripting -- NOW you have both. update 7/12/2007
HorseScriptUD.rarHorseScriptUD.rar
Submitted: 10-04-2006 / Last Updated: 11-16-2006
rar23.43Kb1043
Script Updates - now a horse will be named (Name of owner's Horse or Pony).
Download this erf and overwrite the previous scripts to install. This update is unnecessary unless you wish to have this naming feature.
HorseUD07122007.rarHorseUD07122007.rar
Submitted: 10-04-2006 / Last Updated: 07-11-2007
rar41.18Kb582
HorseUD07122007.erf

This is the full update erf for 7/12/2007

NOTE: previous submissions are not deleted due to loss of download counts. Since download counts are important to seeing how many people are downloading the material, the previous versions will continue to sit there.

THIS is the 7/12/2007 Full ERF of the horse riding system for CEP 2.0
SCORE OUT OF 10
9.92
34 votes
View Stats
Cast Your Vote!

AWARDS



PORTFOLIO
Add this entry to your portfolio so you can track it
Manage your existing portfolios or create a new one.
SCREENS








You Must Be Logged In to Participate.
Comments (30):

1 2 3

Posted by Barry_1066 at on04/09/08
Monk speed and Barbarian speed, along with any other speed enhancements like perma haste are not within the scope of this project. I have, on my PW, taken away monks ability to ware any perma hasted item after they reach level 7. Since you cannot ware, with ILR on, any permahasted item untill level 9, a pure monk cannot ever ware it and a multiclassed monk cannot if they go beyond lvl 6 as a monk. Dealing with monks is an entirely different matter and there is at least one script set you can get that does it all for you except you would have to add something for horses. There are many out there who don't care how fast monks go and I am certain I would receive nasty grams about limiting them. Such limitation are in place on my PW, but as I said, not part of this package and not perceived as ever being part of it.

Posted by williamushunteri at 06:08:38    Voted9.75
Question: Can monk speed be canceled while mounted? I have noticed a few people moving around at light speed and think I need to fix that. Nothing about being a monk should make a horse run faster than it should.

Posted by Barry_1066 at on04/09/08
********************************************* "darth_borehd at 2007-07-10 03:40:31 What does "tag based" mean? How do I know if my module is tag based or not?" ********************************************* I have fixed the tag based problem and integrated the two systems -- this update will be posted soon as i get to packaging it. With X2 tag based scripting system active and the old system working as well, you will never be torn between the systems with anything you want to use in the onactivate scripting.

Posted by darth_borehd at 2007-07-1003:40:31    
What does "tag based" mean? How do I know if my module is tag based or not?

Posted by Ubersaint at on07/02/07
I've checked your scripts out and plan on adding it to my module after getting around to doing the Mounts for my players ;) Keep up the good work _________________________ Trimaris - Kingdom of the 3 Seas PW Story Link

Posted by S_Parnell at 2007-07-0101:00:02    
sorry, to clarify, i have found "no" unexpected, unexplained.....etc.... _________________________ "We will have an America where the fabric is made up of groups and loving centers" G.W. Bush

Posted by S_Parnell at 2007-07-0100:58:26    
and to add a bit more, i have found unexpected, unexplained or script conflicts at all, i am not a scriptor formally and was easily able to merge this, a custom script for my mod and Hunters Housing Scripts as well....no problem with any of it.....nor the cepv2 or crapv3.12 _________________________ "We will have an America where the fabric is made up of groups and loving centers" G.W. Bush

Posted by Barry_1066 at on04/09/08
Sometimes I wish I could evaluate the evaluator -- well look at this: Galefer said: [quote] 1) Where are the set up instruction, and you failed to state that this is not a tag based scripting set up, don't think I would have bothered had I known it was using the scripting setup.[quote/] CEP2_Horse_Doc.txtCEP2_Horse_Doc.txt Submitted: 10-04-2006 / Last Updated: 10-06-2006 txt 4.19Kb 920 Documentation for use including a list of scripts, creatures, conversations and itmes and where they are located on the pallet. How to set up to make it work and how to actually use the system. It is right there but Galefer to find them. [quote] 2) Buggy scripts, not all the functions work properly, and I found items dissappearing upon use. :/ [quote/] The horse dismount item is supposed to disapear on use -- DOH -- that is how Excimer_500 of the CEP team coded it and my scripts use the cep system -- the cep includes. Again, cut down for it working as advertised and coded to do so *sighs* I suppose I should just let this go but the guy frankly stated false hoods to justify a poorer rating then many going before him -- odd that.

Posted by Galefer at on05/08/07
Well, this is a nice system, don't get me wrong, it has excellent custom content. I just have some minor issues: 1) Where are the set up instruction, and you failed to state that this is not a tag based scripting set up, don't think I would have bothered had I known it was using the scripting setup. 2) Buggy scripts, not all the functions work properly, and I found items dissappearing upon use. :/ Other than those two major problems I think it could be an awesome set up. Please, do us all a huge favor and make it One download, if possible. _________________________ Don't be ridiculous...

Posted by catapulter at on04/24/07
it's pretty good.

1 2 3

You must be Logged In to post comments in this section.

 
Most recent posts on the MMO General Boards
Analyst: Star Wars: The Old Republic Could...Analyst: Star Wars: The Old Republic Could Sell 3M: more numbers
- last reply by Acao on Aug 15, 2011 06:15 PM
which class will your first character be
- last reply by Blisteringballs on Aug 15, 2011 05:50 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 05:00 PM
New Community Content!
- posted by Vault_News on Aug 15, 2011 04:00 PM
NWN Idea Database Update
- posted by Vault_News on Aug 15, 2011 03:46 PM
Missing Votes for NWN2 Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:40 PM
Missing Votes for NWN Hall of Fame
- posted by Vault_News on Aug 15, 2011 03:39 PM
Random Questions and game altering suggest...Random Questions and game altering suggestions!!!
- last reply by ArkadyTepes on Aug 15, 2011 03:22 PM
State of the game?
- last reply by LyricOpera on Aug 15, 2011 01:37 PM
Yesterday streaming, now demanding downloa...Yesterday streaming, now demanding download :(
- last reply by Sinane-tk on Aug 15, 2011 10:23 AM
 

   


IGN Entertainment
By continuing past this page, and by your continued use of this site, you agree to be bound by and abide by the User Agreement.
Copyright 1996-2011, IGN Entertainment, Inc. | Support | Privacy Policy | User Agreement | RSS Feeds
IGN’s enterprise databases running Oracle, SQL and MySQL are professionally monitored and managed by Pythian Remote DBA.


NWN2 Hall of Fame

HOF NWN2 Tutorials


View all Hall of Fame entries


Neverwinter Nights 2

TOP NWN2 Modules

NEW Modules

NEW Reviews

NEW INTL. Modules

TOP Hakpaks

TOP Gameworlds

TOP Tutorials

TOP Prefab:Areas

TOP Blueprints

TOP Plugins

TOP UI

TOP Other

TOP Visual Effects

TOP Scripts

TOP Tools

TOP Movies

TOP Models

TOP Characters





Hall of Fame

HOF NWN Modules


View all Hall of Fame entries


TOP NWN Modules

NEW NWN Modules

NEW Reviews

TOP Intl. Modules

TOP NWN Hakpaks

TOP NWN Gameworlds

TOP NWN Models

TOP NWN Portraits

TOP NWN Scripts

TOP NWN Prefabs

TOP NWN Other

TOP NWN Movies

TOP Sounds

TOP NWN Textures

TOP NWN Creatures

TOP NWN Characters