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NWN PREFABS

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Title  Rod of Fast Buffing
Author  loudent
Submitted / Updated  11-02-2006 / 08-26-2008
Category  Items
AC  N/A
Weight  n/a
Magical  Yes
Damage Type  N/A
Damage  N/A
Other  N/A
Cost  There is no inherent cost but you might want to set one.
Type  Misc Item
Focus  Misc Item.
Weapons  N/A
Armor  N/A
Properties  Fast Buffing
Area  The module submission for SP has a RodCave module area.
Items  Extended Rod of Fast Buffing
Description
Here it is, the famous Rod of Fast Buffing ported over from NWN1

The Rod allows you to store spell references and will cast them as a single action.

This is not a sequencer item. You must have the spell memorized (or an open slot for spontaneous casters). It simply casts all stored spells as a single action. This is primarily to reduce the tedium of buffing after rest.

You can target yourself of a party member.

The rod cannot be used in combat.

Update: I modified how the scripts are called. The two item event scripts just call ExecuteScript() on the original Rod script. This should allow it to be used now matter how you have item scripts set up in your module.

Update 01/08: Due to a bug that prevented spells from being cast from metamagic slots I've modified the rod so that you can determine which metamagic to use by re-casting the same spell on it. (i.e. the first casting stores the spell as standard, the second as empowered, the third as extended etc etc all the way to persistant). Finally sorcorers can use metamagic with the rod.

Update 8/8: fixed some issues with metamagic using last stored value.

Files

NameTypeSizeDownloads
rodfastcastmod.ziprodfastcastmod.zip
Submitted: 11-02-2006 / Last Updated: 08-26-2008
zip60.93Kb1479
This file contains a module, 3 script files, an item and a readme. Use this if you want to get a rod with one of your local vault characters
rodfastcast.ziprodfastcast.zip
Submitted: 11-02-2006 / Last Updated: 08-26-2008
zip4.59Kb774
This contains an .erf and a readme. Use this if you want to add the Rod of Fast Buffing to your module
SCORE OUT OF 10
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Comments (19):

Posted by Baragg at 2011-10-14 07:59:40    
HipMaestro, did you import the erfs into the module you wish to play?
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Posted by HipMaestro at 2010-07-07 10:21:06    
What am I doing wrong?

I placed the ncs & uti files in override.
I used the rod successfully in the fastcast room, then saved the character.
When I start a new module and try to re-prime the rod, I get "Failure - invalid target" for all spells.

Must I recompile all the modules with some script just to enable this?

A confused and disappointed underachiever.
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Posted by nicethugbert at 2009-02-21 05:30:02    Voted 10.00 on 02/21/09
NEAT!
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Posted by MammothTruk at 2009-01-25 16:17:28    Voted 10.00 on 01/25/09
love this on LDoA run but the author of the item :) great job Lou!
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Posted by loudent at 2008-09-01 12:28:16    
I just realized that this submission is in the NWN1 section. I'm guessing there were no NWN2 sections when I first submitted this. I should re-iterate that this version of the Rod is for NWN2. There is the NWN1 original also on the vault.

Posted by Shia luck at 2008-08-30 08:10:57    Voted 10.00 on 08/30/08
This now works with meta-magic? Wow! And I don't need to make tag based scripting work? Well, that's worth 11/10 *smile*
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Posted by loudent at 2008-07-26 11:12:45    
The rod has bee verified to work in the OC as is, with no modifications (although I'll grant I haven't tested it in the latest patches). CajunAzn was just missing a file.

Posted by bigbee at 2008-07-17 08:17:29    
I have the same problem as CajunAzn. The rod works fine in the supplied module, but it does not work with the OC.

Posted by douglasm at 2008-04-20 19:41:01    Voted 9.50 on 03/18/08
Ah. In that case, it should work just fine as long as the delay between clusters is long enough.

Posted by loudent at 2008-04-03 00:36:16    
That's what I meant, by sorting the spells by metamagic I can cast them in clusters.

Posted by douglasm at 2008-03-31 20:37:30    Voted 9.50 on 03/18/08
No, I don't think that would work. My initial setup before I noticed the problem was sorted by metamagic (standard spells first, persistent last - I didn't use any other metamagics), and I wondered a few times why my hour/level spells were expiring before minute/level. I now believe that it was because the minute/level ones were getting Persisted but the hour/level spells weren't eligible for it. A sorted list, such as 10 no-metamagic spells followed by 1 persistent spell, will result in all 11 spells being persisted (except those that aren't eligible for Persistent Spell) though only the last will use up a slot 6 levels higher.

I'm pretty sure fixing this requires casting the spells in batches with a delay between each batch. Cast all the standard spells, then wait for them to finish, then cast all the empowered spells, wait for them to finish, and so on. Preferably skipping any metamagics not used, of course.

Posted by loudent at 2008-03-24 11:47:45    
Douglasm,

Ah, thank you! I've been trying to track down that problem. I think that can be solved if I sort the casting of spells by metamagic.

Posted by douglasm at 2008-03-18 17:49:34    Voted 9.50 on 03/18/08
This appears to be the only one of the various fast buffing rods that supports metamagic, and that feature alone makes it superior to the others in my opinion.

I would give it a 10 except for two issues. The first is a bug I just found: all spells are cast with the metamagic of the last spell. The spell slot used is correct for the metamagic set on the rod, but each spell is resolved with the metamagic set for the spell in the last slot. I think this is due to how the game handles metamagic, with the value for the feat being used being tied to the caster, not the spell. You queue up 10 spells and force them all to go at once, and the game goes through the action queue adding each spell to its internal execution queue and setting the caster's current metamagic for each one. When in gets to the end, the caster's current metamagic is set to the one for the last spell on the list, and when the execution queue starts resolving them all, each and every spell is resolved with that metamagic rather than the one it was actually cast with.

My workaround is to use a separate rod for each metamagic and wait for each rod to resolve before giving the command to use the next.

The second issue is that I shouldn't have to go through Silent Spell, Still Spell, and Quicken Spell when setting something to Persistent. There is no reason to ever store any spell with any of those feats on this rod, so they should be skipped in the rotation. Ideally you should also skip feats that aren't applicable to the spell in question, but I have no idea how easy or hard that would be to implement.

Posted by candor_lee at 2008-01-21 08:04:27    Voted 10.00 on 01/21/08
Thank you Loudent for the wonderful addition to the game. The ability to cast metamagic is much needed and you implemented it cleverly. A must have.

Posted by loudent at 2007-06-02 13:24:20    
There should be 4 files in the override. 3 scripts and a .uti

Posted by CajunAzn at 2007-06-01 06:57:00    
Hi I can't seem to get this item working in the OC Prelude (started a new character).I 've extracted the .mod file to the modules folder and the 2 file into the override folder. I started a new character in the fastrodmod got the rod and tested it (works fine) but when I exported my character and tried the rod in the OC it gives a "invalid target" error. Any suggestions?

Posted by vladoshi at 2007-04-05 04:19:40    Voted 10.00 on 04/05/07
Who wouldn't want this!

Posted by loudent at 2006-11-06 20:24:02    
You're always welcome to give your honest vote L(

As to your question: It cannot buff multiple party members at the same time but you can carry around as many rods as you want. So you can carry a rod for all your party members. I feel your pain though. I hate the rebuffing of all the party memebers so I'm considering some sort of full party buff system but it's pretty far down on my list.

Posted by JemyM at 2006-11-06 16:42:26    
Excellent! Really something I needed... But I guess it's not possible to use this rod to buff multiple party members right?

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