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NWN PREFABS

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Title  1 Area -- Temple / Church
Author  Seraphym
Submitted / Updated  01-14-2007 / 02-21-2007
Category  Areas
Type  Area
Description

Celtic influence. No defined Diety. Just a simple large one area church or temple. There are 2 stairs to allow additions to the area. 6 rooms off the main worship area.
All versions require NWN 1.68, SOU, HOTU, CEPv2.0
( versions for CEP v 2.0 & C.R.A.P. )
Version 1. Area

Version 2. Area plus interactive statues and cross to allow players to pray and have a chance to alter alignments towards good.

Version 3. Area plus interactive statues and cross to allow players to pray and have a chance to alter alignments towards good. Plus bonus features from Classic Roleplayers Adaptation Project - C.R.A.P. Haks required are on the Vault.

(Acolytes and guards sold separately)
Download the file, place the erf file in your NWN erf folder, open your module and import


Any comments, suggestons, votes would be appreciated

Files

NameTypeSizeDownloads
seraphymtemple.erfseraphymtemple.erf
Submitted: 01-14-2007 / Last Updated: 01-14-2007
erf165.6Kb125
Version 1. Church area, single trigger and script for sound. Compatible with CEPv2.0. Download the file, place in your NWN erf folder, open your module and import.
churchv3cepcrp.erfchurchv3cepcrp.erf
Submitted: 01-14-2007 / Last Updated: 01-20-2007
erf198.89Kb87
Version 3 - Requires CEPv2 and C R A P 312_v168d -- Includes scripts that allow prayer at designated areas, as well as adding C R A P content including trigger descriptors, new doors, etc. See the C R A P site for all contributors and details.
templev2cepv2.erftemplev2cepv2.erf
Submitted: 01-14-2007 / Last Updated: 01-20-2007
erf181.71Kb123
Version 2. Everything in version 1 plus, adds interaction with statues and main cross to allow players to *pray* and have a small chance to alter your alignment towards good. Place erf in your NWN erf file, open your module and import.
templev2cepv2.rartemplev2cepv2.rar
Submitted: 01-14-2007 / Last Updated: 01-20-2007
rar16.15Kb131
Version 2. Everything in version 1 plus, adds interaction with statues and main cross to allow players to *pray* and have a small chance to alter your alignment towards good. Place erf in your NWN erf file, open your module and import.
ser_celticchrch.rarser_celticchrch.rar
Submitted: 01-14-2007 / Last Updated: 01-15-2007
rar13Kb144
Version 1. Church area, single trigger and script for sound. Compatible with CEPv2.0. Download the file, place in your NWN erf folder, open your module and import.
churchv3cepcrp.rarchurchv3cepcrp.rar
Submitted: 01-14-2007 / Last Updated: 01-20-2007
rar20.19Kb113
Version 3 - Requires CEPv2 and C R A P 312_v168d -- Includes scripts that allow prayer at designated areas, as well as adding C R A P content including trigger descriptors, new doors, etc. See the C R A P site for all contributors and details.

SCORE OUT OF 10
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Comments (10):

Posted by Vivienne at 2011-06-04 09:40:25    Voted 10.00 on 06/04/11
Very beautiful!! I've imported the one titled ser_celticchrch into my module. Thanks!

Posted by Mazzi10 at 2008-04-27 08:46:49    Voted 10.00 on 04/27/08
This area is amazingly beautiful! Great job, I'm using this! :D
_________________________
All the tales of the greatest adventures never mention the fact that most of them were spent walking, do they?

Posted by Seraphym at 2007-02-13 15:38:29    
Thanks Kraven!
I have some other areas I have been playing with. I tend to build less fantasy - leaving that part to the module builder with effects and storyline. If everything is magical and glowing i believe it takes away from the excitement!
Please keep voting - if you like my build and I'll post more or build per requests and post them.

Posted by Kraven_Khor at 2007-01-30 13:20:13    Voted 10.00 on 01/30/07
just checked out your prefab, looks very nice and solid. I also like the size, very compact but that's the way i like it.

Posted by Seraphym at 2007-01-24 16:03:08    
If you like what you downloaded, please vote!

Posted by Seraphym at 2007-01-20 09:18:48    
Added version 2. This download has everything from the first version, but I added a couple of scripts. Characters can interact with statues and main cross to *pray* and have a small change to push thier alignment towards good. The chance is set up at 10% with 1 point increments - so there are no drastic sudden changes to be gained from prayer to the Gods, but diligence would have its reward.

Posted by Seraphym at 2007-01-20 04:52:41    
Thanks for the vote and the kind words theocrat.
i will be sure to check our your builds!

Posted by chaos_theocrat at 2007-01-16 06:50:07    Voted 10.00 on 01/16/07
As I said, I like the style you used here. If you are curious as to how I design my areas a good place to start is by checking out my latest prefab:
"The Complete Hobbiton". You can find my older prefabs by doing a search or by browsing the prefab section of the Vault. If you like them, don't forget to vote. Lastly... keep up the great work, and remember: Nwn isn't dead as long as us builders continue to keep the spirit alive, in our works. As I always say in closing: farewell 4 now!

Posted by chaos_theocrat at 2007-01-16 06:37:32    Voted 10.00 on 01/16/07
I just downloaded this and checked it out today and I have to say it's just perfect for the Celtic mood it tries to set. There aren't that many prefab churches on the Vault, so this one is a welcome addition! The way you used the archways is a style that I myself utilize for interiors of this type. I am going to give this a 10.00 as it's very well done and also a unique idea.

Posted by Seraphym at 2007-01-15 19:21:42    
I know its just an area build, but i tried to add some atmosphere with sounds and placeables. Im nothing of a scriptor, but ive looked and used prefabs made by others over the years, and appreciated them. So any comments, suggestons, votes would be appreciated.

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