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NWN PREFABS

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Title  Skullgate Keep
Author  Nux2000
Submitted / Updated  01-23-2007 / 02-18-2007
Category  Areas
Other  You will find the spot and listen checks set at -5 to -10 as the shadows to lend to hiding.
Type  TNO: Castle & More
Description
Deep within the dark misty area known as the Shadow Wood, dark figures roam about. Within this bleak forest, along it's misty coast sits the long abandoned SkullKeep These area's are ready for you to populate with whatever hellish creatures you desire.

These area's require you to have NWN 1.68 along with both expansion packs, as well as the CEP 2.0, CTP 1.0, and the Darkness over Daggerford hak. All 3 of which you can find here on the vault, and I thank the authors for all the wonderful content.

Originally, I uploaded only the Keep. But then decided it would probably be best to share it all. Hence the Mod.

Please vote and share feedback as I find it important to keep the quality of this project up to your standards.

You can find the required Haks at the links below. Just copy and paste.

http://nwvault.ign.com/View.php?view=Hakpaks.Detail&id=6992

http://nwvault.ign.com/View.php?view=Modules.Detail&id=5122

http://nwvault.ign.com/View.php?view=hakpaks.Detail&id=7000

Files

NameTypeSizeDownloads
Skullgatekeep.erfSkullgatekeep.erf
Submitted: 01-23-2007 / Last Updated: 01-23-2007
erf28.7Kb140
--
Demo_Export_Mod_1.1.modDemo_Export_Mod_1.1.mod
Submitted: 01-23-2007 / Last Updated: 02-05-2007
mod511.02Kb94
Version 1.1: Added 4 new area's to the Shadow Wood for you to explore and populate. Still pretty barebones as I have not added many placeables or other decor. I would appriciate a vote and feedback, and hope you enjoy as this mod grows.
DemoExport_Mod_1.2.modDemoExport_Mod_1.2.mod
Submitted: 01-23-2007 / Last Updated: 02-18-2007
mod709.52Kb130
Version 1.2: Added 6 new areas, one of which will be changed. Removed tyrants & cmp hak I accidently left attached to the last update. Remember that this is still a work in progress, and I would appriciate any feedback and votes. Thanks.
Demo_Export_Mod.modDemo_Export_Mod.mod
Submitted: 01-23-2007 / Last Updated: 01-28-2007
mod429.53Kb80
This module contains the Hak set-up. As well as Skullgate Keep along with a few other area's I have connected to it.
SCORE OUT OF 10
9
1 votes
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SCREENS

Overhead view of the keep.


The keep from the cliff's. Notice the small cave.....


The keep from the road.





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Comments (7):

Posted by nux2000 at 2007-01-29 16:47:44    
Glad you liked it. Plan on using more of the CTP & Daggerford tilesets in future prefab submissions. Any changes I make to Skullgate keep and outlying area's I will update as well. Have not began to add any placeables or encounters yet, although I do plan on keeping Demo mods seperate, one with added content & one without. Thanks again for the vote.

Posted by Undead Paladin at 2007-01-29 15:53:25    Voted 9.00 on 01/29/07
Very nice layout! I just checked out the castle but not the woods yet. Good work!

Posted by Undead Paladin at 2007-01-28 19:56:06    Voted 9.00 on 01/29/07
OK, cool. I am at work right now (midnights) but when I get home in the morning I will get it open and looka round. Thanks for helping me out with the sample mod!

Posted by nux2000 at 2007-01-28 16:14:51    
As the module changes, I will probably update the file. Please vote and let me know what you think, as I plan on building many more area's for NWN1 and your feedback will only help make the area's better for your enjoyment and use.

Posted by nux2000 at 2007-01-28 15:17:35    
Okay, a Demo-starter module is up. Enjoy the extra area's included.

Posted by nux2000 at 2007-01-28 14:58:43    
Will get a starter module up shortly.

Posted by Undead Paladin at 2007-01-26 16:57:00    Voted 9.00 on 01/29/07
The pics look good but having problems COLLECTING all the required haks for it. Maybe you could post it in a starter mod wit just this one area? I will vote when i can see it in the toolset.

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