A throwable dagger that dis-appears when thrown, It re-appears at a random angle from the victim, casts Magic Missile at the victim then re-appears in the PC's hand. The victim runs towards the source of the Magic Missile not the PC. It can also be used when Invisible without revealing yourself. Only useable by Rogues of course. (They get all the best stuff). It was lovingly created using CEP2 and all the Expansions. I had to create a special OnDeath script for the victims just place in the OnDeath Script slot of any creatures you want to fall victim of this foul weapon. otherwise you won't get the XP for the kill.
Fixed PC breaking out of stealth issue. (Sort of). PC stills breaks out of stealth (Un-avoidable with a Unique Use Item) but now goes straight back to stealth. (You just have to hope they didn't see you.) Added file eq_backstabknif to this effect. Dagger now only equipable while stealthy. mentioned in item description.
Added a companion Item (Sheath). This item now carries the Unique Use quality.
> Equip Dagger whilst stealthy (Right hand only).
> Place sheath in quick slot.
> Start killin'.
The Dagger is just a Dagger without the Sheath. Sheath is useless on it's own.
Possible find the Sheath side quest?.
Posted by ffbj at 2007-05-05 22:39:40 Voted 9.00 on 05/05/07
Solves the dagger of returning problem, that I gave up on some time ago. Actually it uses two items. I may rework it a bit but the tools are there. I think the sheath was made from an appearance model in CEP, so if you don't have CEP you want to change the appearance to something else. Nice job, it works. I may dump the requirement to be in stealth, as that does not really prevent non-rogues from using it, and just give it a straight rogue requirement say level 5 in rogue to use it.
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