Based upon the "Haunted House" by Remir Arnom, this set is a complete Haunted Manor House. The basic layout, is fully designed as an interior for the Lodge in the standard forest tileset. There is an upstairs, and downstairs... all on one area map; and the entire place makes good use of the CEPv2.0 with all it's gothic placeables. So, if you're looking for a good addition to a mod set in any ravenloft or gothic horror setting, look no further. This is it!
- Full sounds and lighting, evoke an excellent and suspenseful atmosphere. The rooms have a very Victorian look.
Contains an .erf, for easy import into existing modules, and a demo module.
Posted by nayland at 2007-06-12 12:56:05 Voted 10.00 on 06/12/07
Excellent work! Fits perfectly into my module.
Posted by Spectral Wolf at 2007-06-01 05:58:30 Voted 9.75 on 06/01/07
A very nice prefab, the details was astonishing. A very good use of sounds and placeables. Very inspiring. _________________________ "Where do you run, when the earth becomes your enemy?"
A fair vote, coreyh2! I can see why you'd wonder about the lighting. Here is how it came to be: originally, this had a very dark interior, but I found that although that works awesome in a normal game module, in a prefab I did not want the pictures of the area that I put up to be too dark, since then a lot of detail wouldn't be as noticed, and folks might pass it up thinking by the pics that isn't that detailed, as shadows tend to obscure a lot. So, I was in favor of showing off the tiny details, as opposed to mood lighting, and what you've got here is the result of that goal. Plus, I figured that if I leave the normal, sunlit-style light then folks could always clean up some things and even use this as a regular gothic house that the living could be dwelling in, if they did not want to use it for a haunted place. So, since these seemed two good reasons for the light being this way, I kept it.
Posted by coreyh2 at 2007-05-31 18:34:52 Voted 9.25 on 05/31/07
I liked the detail. Its very good. Lighting seems a bit off to me. I don't understand why a haunted house would be bright yellow. Still good and I suppose its easy enough to change to lighting. When I think creepy I think really dark like Silent Hill.
Ah! I had assumed everyone who uses CEPv2.0 used the extra haks as well. I always include those in case I want to add anything from them, into a prefab or a module, at some point. Better to be safe than sorry, I always say. Lol.
Ah! I had assumed everyone who uses CEPv2.0 used the extra haks as well. I always include those in case I want to add anything from them, into a prefab or a module, at some point. Better to be safe than sorrt, I always say. Lol.
Posted by coreyh2 at 2007-05-29 19:25:44 Voted 9.25 on 05/31/07
Appears that I never downloaded those for some reason. Haven't had trouble until now so I didn't notice. Sorry
Posted by coreyh2 at 2007-05-29 19:19:35 Voted 9.25 on 05/31/07
This module requires the extra CEP2 haks
cep2_add_sb_v1.hak
cep2_add_tiles.hak
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