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NWN PREFABS

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Title  Basic Map Revealer (placeable and script)
Author  Anthroplayer (aka Vinchenzo the Jackal)
Submitted / Updated  06-02-2007 / 11-27-2008
Category  Other
AC  ........................................ it's not an armor!
Weight  Same as placeable.
Magical  Maybe...
Damage Type  Not answering.
Damage  Nope.
Other  It's a placeable, WITH a COOL script! YEAH!!!
Cost  Nothing.
Type  Uh, a placeable and script
Focus  Prefab, so you don't need to do any work, I did the work for you.
Weapons  .................... it's not even a item.
Armor  Uh, it's a placeable.
Properties  It has a cool script that will reveal the map area you choose!
Area  ...sorry, no areas come with this prefab...
Items  .................
Description
This small erf contains a placeable called Map Revealer. It also contains a script called revealmap .

What this placeable does is when clicked on it will reveal the contents of the area with the tag CCI.

Now, you can change the tag to anything in the script, for instance, if your module's area's tag is GARBLE, change the tag in the script to GARBLE.

Simple, soooo simple, someone with no scripting skill but with has moderate common sense can do it!

Files

NameTypeSizeDownloads
AP_maprevealer.erfAP_maprevealer.erf
Submitted: 06-02-2007 / Last Updated: 06-02-2007
erf3.19Kb140
This is probably one of the smallest downloads you will see...

An ERF. To use, open your module in the toolset, click the 'Import' button under 'Files', than click the ERF. The ERF will be easy to find, if you remember to put it in your ERF folder.
Anthroplayer_Map_Revealer_ScriptNPlaceable.zipAnthroplayer_Map_Revealer_ScriptNPlaceable.zip
Submitted: 06-02-2007 / Last Updated: 11-27-2008
zip1.86Kb92
I added a readme in addition to the map revealer.
It explains in better detail about the map revealer and what to do with it.
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Comments (3):

Posted by AnthroPlayer at 2007-06-28 03:51:10    
_martigen_, you sound like someone I am a big BIG fan of. Do you play the elderscrolls4 Oblivion? If so I loved your MartigenMonsterMod. It is awesome.

I also am of fan of Cleitenaous's ES4 mods. He made a large one called Knights of the White Stallion. He's a good friend, only because I am his biggest suck up and he eventually grew to like me.

I understand in addition to his things for ES4, he made things for NeverwinterNights 2. If you've ever wanted to check em out, go ahead and look. His ideas are great!
_________________________
@===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.

This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@

Posted by AnthroPlayer at 2007-06-28 03:47:30    
That is a great suggestion _martigen_.
I will take that into consideration when I'm making a module next time.

I mean designing stuff to put on the vault. Okay, screw it, but, hey, I still submitted something and on worked on a module at the same time, twice as fast work!
_________________________
@===============================================@
Vinchenzo made a post here.
Plz check out my entries. I'm currently making a few simple modules, designing 3 special characters, and hope to someday be good this stuff.

This is Vinchenzo, finishing his post with the following advice:
Don't use Latin improperly (Lupis means grey, Rufus is red, Canid is dog, so on.) Furries annoy me with their improper usage of such. And I'm a furry!!! Ugh...
Don't vote for Beta things unless told they are finished, unless posted specifically by the author.
Don't abuse the vote and post function, don't vote for your own/friends stuff just to get a high vote. Don't flame vote either just to be an ass.
There is a voting system for how the points are used, even I forget, but we should follow it (and tattoo it to our forehead, lol)
@===============================================@

Posted by _martigan_ at 2007-06-04 12:54:42    Voted 8.00 on 06/04/07
This is a good idea to have in a city area. Personally, I prefer city areas to be mapped out automatically, but some of my players just prefer to do it themselves.
However, I would advise changing the script to the following, so that you don't have to change the area tag
void main()
{
object oPlayer = GetLastUsedBy();

object oArea = GetArea(oPlayer);

ExploreAreaForPlayer(oArea, oPlayer, TRUE);
}

_________________________
It is by caffeine alone I set my mind in motion, it is by the beans of Java that thoughts acquire speed, the hands acquire shaking, the shaking becomes a warning, it is by caffeine alone I set my mind in motion.

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