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NWN PREFABS

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Title  Urk's Ridable CEP horses for Dummies
Author  Urk
Submitted / Updated  06-03-2007 / 03-24-2008
Category  Other
Type  Ridable Horse System
Description
These riding horses are NOT henchmen. My goal was to make the system as simple as possible. I did very little scripting here. This is just an implementation of the CEP's system.

CEP 2 Required

I never understood why the CEP didn't bundle workable riding horses into their hacks. I've gone ahead and done it for my campaign, so I figured I can post it here for other noobs that want to implement it.

This erf includes three ridable horses (brown, white, and black). Just click on the horse and you will run up to it and mount it.

It also includes a script: "at_cep_dismount". This script can be placed on doors and other area transitions and will forbid characters from entering on horseback. Just put it in the "on click" event.

It also includes an undropable widget called "riding skill". This widget will allow a rider to dismount at will.

Lastly it includes a placeable called a "hitching rail". Anyone using the hitching rail while mounted will likewise dismount.

No need to overwrite anything. The creature blueprints use standard bioware scripts.

Version2:
Includes a new trigger called FuguePlaneDismount for use in "death areas". If you want to integrate this system into a game with a fugue plane (I use Axe Murderer's Killer Death System, or at least a varient of it) you will need to do some very simple scripting. Open the area properties for your purgatory or fugue plane and add or modify your OnEnter and OnExit scripts.

On enter you need to set a variable integer on the PC called "DeathProccess1" to 1, and you need to set it back to 0 on exit.

Now, place the trigger called "FuguePlaneDismount" and place it around your death spawn point.

Voila. Dead characters will be dismounted. If players attempt to mount a horse in the death area the animal will shy away in terror and vanish.

I tried to create a script to destroy the dead horses, but it's going to take a better scripter than me to pull that one off. The dead players can destroy them by speaking with them before respawning.

This really isn't meant for a PW, but if you want to use it that way you will need to modify the action script in the "ridablehorse" conversation to throw some token XP at those willing to release the souls of the fallen steeds. This should keep your death area relatively free of horse droppings.
______________________________
Just got an Email from someone that wanted to now how to use the nightmare phenotype form CEP using ridables for dummies. It's wicked simple. Just add the "ridablehorse" conversation to the CEP creature. This conversation, the scripts, widgets, and placeable's will work with any of CEP's ridable phenotypes. To determine if a CEP phenotype is ridable just look at the creature properties/Basic/appearance. Ridable phenos are indicated by a *P1* in their appearance name.

I'm not sure if the nightmare is a standard resource. If it is just make sure the appearance is "Horse: Nightmare *P1*" and add the "ridablehorse" conversation. If it's not obviously you need to create the creature in the creature wizard first.

I'll include blueprints for all ridable horse phenotypes next time.

Files

NameTypeSizeDownloads
UrksRidingHorses.erfUrksRidingHorses.erf
Submitted: 06-03-2007 / Last Updated: 06-03-2007
erf182.1Kb321
--
UrksHorses2.erfUrksHorses2.erf
Submitted: 06-03-2007 / Last Updated: 03-24-2008
erf336.27Kb114
This is version 2. If you wish to use it and you are currently using version 1 just overwrite all resources.
SCORE OUT OF 10
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Comments (7):

Posted by KnightErrant at 2008-03-24 01:03:36    
OK, I've added a new trigger that will allow you to forcibly dismount dead characters. It should be flexible enough to add to any death system with a minimum of scripting.
_________________________
Urk's Greyhawk:
Old school PnP style RP:
Link

Posted by KnightErrant at 2008-01-02 13:28:59    
That's going to require a modification to the module OnPlayerDeath script. I'll look into it.
_________________________
Urk's Greyhawk:
Old school PnP style RP:
Link

Posted by Mouldyjungleman at 2007-12-21 00:58:58    Voted 8.50 on 12/21/07
Good script:)
I'm having some problems with using it in my mod because i'm using HCR with a limbo area where players go when they have died. any suggestions on how I can remove the horses?

Posted by KnightErrant at 2007-09-07 12:43:35    
Thanks halflingslayer. 144 downloads so far. That's a personal best.
_________________________
Urk's Greyhawk:
Old school PnP style RP:
Link

Posted by halflingslayer at 2007-08-10 15:45:17    Voted 10.00 on 08/10/07
Dear lord you have saved me a lot of work, just downloaded... imported and thought fondly of all the time you have saved me. Thanks to you for a great bundle!

SERIOUSLY? WHY HASN'T EVERY NWN TOOLSET JOCKY DOWNLOADED THIS YET?

Thanks again, KnightErrant... you are a lifesaver!
_________________________
-GDM

Posted by KnightErrant at 2007-06-16 11:12:11    
Thanks again Nayland. I appreciate the vote!

I'm proud to announce this is the first time my downloads on a submitted file has broken the 50 mark.
_________________________
Urk's Greyhawk:
Old school PnP style RP:
Link

Posted by nayland at 2007-06-13 09:21:29    Voted 10.00 on 06/13/07
Absolutely perfect and easy to install and use.

Thanks!

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