This is the first release of my organic dungeon. The wall and floor textures are animated to give a slimier more organic feel. with the right lighting this tileset can work well as anything from an insect hive to the belly of some beast.
Currently it only contains floor, wall, Corridor, two features, one Group, doorways(not working properly), and filler for the soon to be added fence. The next update will have the fence finished, and the beginnings of water.
I got a new PC, so I can finaly start working on this project again
Posted by _six_six_six_ at 2007-09-03 13:19:07 Voted 9.00 on 09/03/07
Oh and one last thing... when modifying textures, extract them from texture packs rather than the main HotU archive - they're much better quality in the texture packs. _________________________ --- What can Q do for you? --- Undead Redux 2 | Wild Woods Tileset
Posted by _six_six_six_ at 2007-09-03 13:10:50 Voted 9.00 on 09/03/07
Posted by _six_six_six_ at 2007-09-03 13:10:12 Voted 9.00 on 09/03/07
Okay, firstly put this into a hak. If it's an override tileset then people who don't have the override will be allowed to play the module but could crash when they enter an area using this. If it's in a hak then they won't have to take that risk and will be prompted to download the hak.
Secondly I dunno 'bout that animation and stuff... seems a bit disorientating to me.
Thirdly it'd be cool if you could release your added tiles as an expansion to the standard Beholder set.
To those who want to customize this tileset, do not use an automated despeckling program as it will cause overlap and funky shadows ware there are multiple layers of mesh.
Posted by Zodiac at 2007-08-28 17:49:53 Voted 10.00 on 08/28/07
Send an email to ctp_team ( a t ) gmail.com and I will send you an updated set of fixes for this set, including minimaps, bug fixes, proper renames on many of the tiles etc. You will still have to fix that corridor to room error (missing tile I think) that causes the toolset to crash.
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