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NWN PREFABS

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Title  Darkwater Keep
Author  Nux2000
Submitted / Updated  09-09-2007 / 09-16-2007
Category  Areas
Type  TNO: Exterior
Description
This is my latest edition to the vault. Darkwater keep is a dark and forboding place. I hope to expand on this idea if I get some time. Please Vote. If you like this one, please check out some of my other prefabs.

Required:
NWN 1.68 & Expansions
CEP 2.0
Darkness over Daggerford Hak
****************************
09/11/07: Added Module.
09/16/07: re-submited module. (1-working area added)Please let me know if this mod works...Thanks. The extra area is less than complete, just an idea on the road to get to the keep. Added a screenshot.

Files

NameTypeSizeDownloads
DEMO_Darkwater_keep.modDEMO_Darkwater_keep.mod
Submitted: 09-09-2007 / Last Updated: 09-16-2007
mod478.19Kb131
(Re-added)This is the mod, with the haks in correct order for CEP & Daggerford. I plan on eventually using some of the CTP tilesets as well and will update the mod when I do.
DEMO_Darkwater_keep.modDEMO_Darkwater_keep.mod
Submitted: 09-09-2007 / Last Updated: 09-16-2007
mod283.65Kb95
This is the mod, with the haks in correct order for CEP & Daggerford. I plan on eventually using some of the CTP tilesets as well and will update the mod when I do.
darkwaterkeep.erfdarkwaterkeep.erf
Submitted: 09-09-2007 / Last Updated: 09-09-2007
erf114.43Kb155
Must have NWN 1.68 + Expansions, CEP 2.0, & Darkness over Daggerford hak.
SCORE OUT OF 10
10
2 votes
View Stats
Cast Your Vote!

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SCREENS

The Full Area.


Finally, the keep is in site.


Zombies are about


(Working area) not complete, but the Road to Darkwater Keep is dangerous.





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Comments (11):

Posted by nux2000 at 2007-10-09 20:57:17    
Thanks for the vote. :) I really appriciate it. Got some free time coming up, so I am going to try and work on some more prefabs this weekend.

Posted by MGSkaggs at 2007-10-09 11:31:22    Voted 10.00 on 10/09/07
This is WELL DONE!
_________________________
-----------------------------------------
Creation is 100% imagination, but hakpaks
are another story altogether! ;-)

MGSkaggs Desert City Tileset
MGSkaggs All Purpose Placeables 2.0
MGS '10 Towers' Rural Add-On
MGS Egyptian Placeables Pak #2

Posted by nux2000 at 2007-09-16 17:05:37    
Thats strange, it should have worked. I will download my mod and see what I get. Thanks for the info.

Posted by ObrynDarkfell at 2007-09-15 21:41:58    
Love the screenshot, but your .mod version simply brings up the CEPv2.0 starter mod...

Just wanted to let you know! Can't wait to see the real thing... ;)

Posted by nux2000 at 2007-09-11 16:38:51    
The .mod version has been posted. If there are any problems, please let me know.

Posted by 'ol FP at 2007-09-11 16:02:04    
Looking forward to the .mod version to check it out and of course, vote!

Posted by nux2000 at 2007-09-11 14:10:59    
And thanks for the vote Hellghost. I am at work, so like I said a moment ago, will upload a proper Demo-mod once I get home. :)

Posted by nux2000 at 2007-09-11 14:09:53    
Sorry. I will post a mod tonight. I have another prefab area called skullgate keep and it has a compatible mod uploaded with it that would work until I get one posted here.

Posted by 'ol FP at 2007-09-11 13:22:44    
An .erf does not help if you do not give the proper order in which the haks should go. Make a .mod file with all the custom content ordered properly please.

Posted by Hellghost at 2007-09-11 10:33:58    Voted 10.00 on 09/11/07
sry for double post but i forgot ''It'' when i wrote ''i really like alot'' :P

Posted by Hellghost at 2007-09-11 10:33:00    Voted 10.00 on 09/11/07
I really like alot!! :D nice work

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