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NWN PREFABS

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Title  City of Al-Karish
Author  MGSkaggs
Submitted / Updated  10-09-2007 / 10-14-2007
Category  Areas
Type  Desert City
Description
A module for use with CEP 2.0 and the MGSkaggs Desert City & Expansions

The City of Al-Karish, Jewel of the Ahrabi Desert!


Ahh yes, that's how it originally started...back in 2003, the concept of the gigantic desert city
based on much of the Al-Qadim(R) box set. I created the Desert City Tileset with that idea in mind,
unfortunately I focused mainly on creating placeables/tilsets and not scripting. Thus, why this module
is unfinished and put out to be utilized for areas mainly, maybe some of the concepts as well.

There are 24 total areas that can be easily exported from the module and utilized into a Persistent World setting. Some of these areas have placeables in them from the CEP 2.0 while others are unfinished.

To use these areas, you probably will have to have CEP 2.0 and my Desert City Tileset with the
expansions in your module already.

The Desert City Tileset:
Link


Expansion #1:

Link

Expansion #2:

Link

Expansion #3:

Link

Expansion #4:

Link



If you already have these combined in a hak pak I am sure that will work too. some people have combined
all of these together for their needs. There are some assorted odds and ends within the module, like
custom weapons and some armor (on the palace and city guards). I also had NPC Activities 6.1 added into
the module because this is the package I wanted to use for NPC's.

NPC Activities 6.1 link:

Link

This system is SO much better and more powerful than the one made by Bioware, worth learning and
using.

I hope some people find use of this. If you do use this in a persistent world, please email me, I would
like to check it out if thats ok?

Thanks again to all supporters over the years and enjoy!
MGSkaggs

Files

NameTypeSizeDownloads
AlKarishModule.rarAlKarishModule.rar
Submitted: 10-09-2007 / Last Updated: 10-09-2007
rar4.4Mb155
City of Al-Karish module, also included in the .rar file are screenshots and a readme file.
SCORE OUT OF 10
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SCREENS

The Main Gate to Al-Karish.


The Main Entrance beyond the gate.


Good Temple District


Neutral Temple District


Evil Temple District


The Marketplace


The Gardens


Sultans Palace


The Portal District


At the gates...guards.


Custom armor and weapons for these guardians.


Module properties & areas.


Sitting near a fountain...


Within the city walls...


Mysterious palisade...


Where to now?


Near the main entrance


Good Temple District - In Game


Those filthy neutrals...


Evil Temple District - In Game


Evil lurks here...





You Must Be Logged In to Participate.
Comments (3):

Posted by Bozat, The Laughing Prophet at 2009-11-05 21:38:04    Voted 10.00 on 11/05/09
Deserves more credit...
_________________________
-------------------------------------------
"Repent, Harlequin!" said the TickTock Man.

Posted by Menelcar at 2007-11-16 07:03:37    Voted 10.00 on 11/16/07
Really good

Posted by MGSkaggs at 2007-10-09 22:15:22    
Just so people are aware, this module is NOT complete, it was started and not finished. I am releasing it mainly for the areas if someone wants to export them and use them either in theirs or a persistent world. I left everything intact as is.
_________________________
-----------------------------------------
Creation is 100% imagination, but hakpaks
are another story altogether! ;-)

MGSkaggs Desert City Tileset
MGSkaggs All Purpose Placeables 2.0
MGS '10 Towers' Rural Add-On
MGS Egyptian Placeables Pak #2

You must be Logged In to post comments in this section.

 
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