This is the continuation of the KPB system. The gold storage only system of this set, compatible with beta 1.30 from Bioware can be found here. The version containing compatibility with the loans and credit system (for version beta 1.30 and up) can be found here. This is the new and improved version 1.6b of the KPB System. See the release notes below!
WOW! This looks like something I could use. I cant wait to get home and use this!
Posted by Silverti at on06/10/04
Been using this for some time (older version).. just upgraded to the newest _________________________ Creater / Designer / Host Adventure Island 1: NWN Adventure Island 2: NWN2 Link
Posted by TethyrDarknight at 2004-05-0709:28:00
Thanks for pointing out Provsul's conversion work. It's great that it could be converted for the MySQL system for folks who are using that method of doing it.
Posted by Vulcano at 2004-04-0213:02:00
This is a great system, and saved me a ton of work. I released my own banking system before this went up, and I wouldn't have bothered if I had known this would follow. I would still prefer to keep the gold on the bankbook item, but the persistent item storage can't be beat.
Posted by Migel at 2004-03-2516:55:00
How do you add this script to the already in use onactivate item script that comes with hordes. Some one once told me to add the command below but it didn't work ExecuteScript (?kpb_on_activate?, OBJECT_SELF);
Posted by TethyrDarknight at 2004-03-0711:40:00
Oh, not a problem. Just glad you got it working the right way for ya. :)
Posted by Kornstalx at 2004-03-0621:41:00
Thank you TethyrDarknight, that's what it was. Wasn't walking away/waiting long enough to get the message. Perhaps I should read the documentation a little better :) -- Kornstalx
Posted by TethyrDarknight at 2004-03-0614:59:00
When you place the vault against a wall, place the item inside, walk to the other side of the bank. When you receive the "Item Stored Persistently" message, exit the game, come back in. That part of it is written assuming the server would be up long enough for a character to exit the banking area (get far enough from the container). It doesn't store things until a character leaves from away from the container so that it doesn't access the database as much (keeps the CPU usage for database swapping to a minimum.) Hope this helps.
Posted by Kornstalx at 2004-03-0605:06:00
Trying to figure out what I'm doing wrong... I can't seem to get the storage vault to be persistant. Just loading your demo mod, not modifying anything, HotU 1.62. Loading a game, placing an item in the vault, then depositing money in the banker conversation. Exit game, come back as same character, open the vault, it's empty. But then I talk to the banker, and my balance is correct. Hmm something isn't right on my end I guess. Suppose I'm gonna have to dismantle these scripts to see what's going on. Perhaps a 1.62 bug? I deleted everything in my /database folder, and kept testing. Same thing tho, gold works fine but objects in vault won't stay over restart. -- Kornstalx
Posted by sewyrn at 2004-02-2804:05:00
I want to compliment you on this script package. I've tried it and it works very well. You obviously have a good grasp of economics. Is this the type of thing you do in RL? :) This is very useful for the mod I'm developing right now. I'm was already implimenting a dynamic supply/demand system, with a crafting system being secondary. Perhaps we should put our heads together? Feel free to contact me at sewyrn@yahoo.com