Monster Slots' design is based on an old style 22 stop mechanical slot machine. Its hold percentage is %6.95 with 10,648 possible combinations and a top award of 1000X.
The design of Monster Slots is very open ended. I wrote it from the ground up to be easily and completely configurable. Everything is easily customizable from the creatures or placeables used for its reel symbols to the visual effects it uses when played. If you have an understanding of both scripting and slot machine PAR sheets, Monster Slots can be used as a template to create vastly more complex machines with large virtual reels, wild cards, etc. In fact, if Monster Slots is popular enough I may release a range of machines myself.
Posted by ekine at 2008-08-03 12:50:07 Voted 10.00 on 08/03/08
works perfectly, super nice game, really changes from usual stuff _________________________ Les Chroniques d'Arcanos Link
Posted by sysg0d at 2006-08-24 13:01:07 Voted 9.75 on 08/24/06
Works great! Thx! _________________________ Sysgod
Builder/Admin
World of Ugas Daos Link
Posted by The_Abbot at 2006-01-17 03:13:43 Voted 9.50 on 01/17/06
his is a great deal of fun. I have added it to a PW in a casino enviroment.
As a real laugh I reckomend people modify it to be used as a dungeon 'gimmick'. Ensure the creatures all attack on spawn, but on certain winning combinations open a door to the next level.
Then come in as Dm an laugh yourself silly watching people play the Reels of Doors & Doom'!
Posted by The_Abbot at 2006-01-17 03:12:14 Voted 9.50 on 01/17/06
This is a great deal of fun. I have added it to a PW in a casino enviroment.
As a real laugh I reckomend people modify it to be used as a dungeon 'gimmick'. Ensure the creatures all attack on spawn, but on certain winning combinations open a door to the next level.
Then come in as Dm an laugh yourself silly watching people play the Reels of Doors & Doom'!
Posted by DM_DBS ( 195.249.xxx.xxx ) at 2005-04-10 23:46:00