I am uploading this on behalf of Neshke who has dropped out of the NWN community due to RL reasons, but has left behind a fantastic legacy in this script set. I'm also including an update version of his demo module. -BitRaiser ******************************************* Neshke's Extendable Spawning System; This is a powerful set of scripts that allows users to add creature spawning, behaviors, loot tables, and corpses without needing to learn alot of scripting. It is very flexible and allows users to customize almost every aspect of creature spawns.
Having a bit of trouble, I have made custom creatures and it states to use the ResRef, but everytime I test it, nothing happens. Any ideas?
Posted by NineFires at 2006-01-15 11:18:13 Voted 10.00 on 01/15/06
:) _________________________ Until Dragon Age Comes, maybe
Posted by Trust Me ( ..xxx.xxx ) at 2004-03-16 14:22:00
Ive been thru just about every easy to implement spawn system. This is an oldie but goodie. Easy to implement and it just works. I like this one because my creatures dont fall from the sky. That is sooooo lame and also produced more lag I noticed.
This is a compilation of the old system into a single score. There were 13 that made this score of 9.22 then rounded to 9.
Posted by Darkstorm Inc ( ..xxx.xxx ) at 2004-01-04 21:25:00
Elendile, read the doc more closely, it tells you how to set to only spawn when a PC enters the area and despawn x amount of time after they leave
Posted by Stonetouched ( ..xxx.xxx ) at 2003-12-29 10:18:00
Is this system a hibrid of the
NWN Spawn System v.2.4.4c ? they are almost identical..
Posted by Elendile ( ..xxx.xxx ) at 2003-11-14 23:25:00
Questions...
Before I add this kickass looking spawnsystem into my mod, how lag intensive is this on a persistant world?
With thousands of spawns happening constantly I would guess that the lag would be huge... if so...Is there a way to make it so the spawns only appear when a PC is in the area?
Posted by mikey ( ..xxx.xxx ) at 2003-11-12 12:38:00
This is 'Fantastic'! I was most impressed by the way points - you could walk up to the creatures and talk to them [diturb their WP walking] and a few seconds later go right back to walking the way points. They even ran to some and walked to others. Blows Bioware WP scripts away!
The spawns fade in they don't fall from the sky. At least they did'nt in the example module.
A few points- 1. No readme file [so you can print a hardcopy of the switches out]. 2. In the example module somethings don't work correctly, the room with random spawning dog-cow-?-? [don't remember all of them] none spawns, the birds don't spawn, the goblin worked well but did not respawn, the chest thats supposed to have a long sword or custom junk weapons never has anything in it.
I'm not complaining, just letting you know so it can be fixed.
Anyone thinking of trying this should. You won't be sorry.
Posted by Aghar ( ..xxx.xxx ) at 2003-08-05 14:39:00
I am looking for the forum to ask questions regarding this system. I am a bit new to NESS and the link below was working up until BioWare did their "cleaning-up" just yesterday. Anyone help?
Thanks in advance and thanks for making me realize what a great system this is!
Posted by Sandra ( ..xxx.xxx ) at 2003-07-20 19:30:00
Am I right, that this won't keep track of spawns across area boundaries? In other words, this won't work:
Area A spawns group => group travels though Area B => group travels through Area C => group enters Area D and is killed causing A to spawn new group
Posted by Harro ( ..xxx.xxx ) at 2003-07-09 23:29:00
great love it, will use it.
Nice demo modual
Posted by DM Asmodeus ( ..xxx.xxx ) at 2003-06-08 19:27:00
Well i've played with all the spawn systems even that BSIE or what one. This one beats them all probably because it's the one that can handle a full blown random table with varing # of numbers straight from the old DMG and what spawns is determined by a d100 roll. Just freaking awesome :)
Posted by Asrealda ( ..xxx.xxx ) at 2003-05-16 11:44:00
This is definitly the number one spawn system, it may not be quite as user friendly as Biowares encounters but it is infinitly more flexible and MUCH more powerfull. It also is considerable less resource intensive.
Posted by Gamergeek ( ..xxx.xxx ) at 2003-05-16 09:34:00
I appreciate your doing this... I always thought this system deserved much more credit than it ever got.
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