This script allows the summoning of additional creatures beyond those of the normal NWN. By wearing an amulet the Summon Creature IX spell will change. Contains 24 Custom monsters divided over 8 amulets. Like Shadowdragon, Greater Arachna, Fire Warrior and Wizard Slayer. You can even create your own summons! UPDATED
But do someone know how to ajust this so the amulets becomes tokens,
with a activate ability you have to to use on yourself to make you chance the summon you get from using the lvl 9 summon,and replace the normal or the previous used token?
I have seen this on one server online but I cant find anything that looks like it, this was the most close.
Posted by CoolWolf ( 193.192.xxx.xxx ) at 2005-02-20 08:24:00
Why not just set the following:
nRandom = 1
Don't know if it would work but worth a try?
Posted by iNsAnE_aXeL at 2004-04-19 12:50:34 Voted 10.00 on 04/19/04
This is a compilation of the old system into a single score. There were 3 that made this score of 9.33 then rounded to 9.
Posted by Wouter vd Wollenberg ( ..xxx.xxx ) at 2003-10-26 10:33:00
All of these creature's are also accesable using the "New BG 2 Spells" script I created through the use of the "Wish" spell and having enough wisdom.
Posted by Wouter vd Wollenberg ( ..xxx.xxx ) at 2003-02-11 05:30:00
No, you do not need to have 2 creatures. Because you can
change the chance so that there can only come out one
number.
nRandom = Random(1)+1 can only give out 1 (0+1).
Posted by Dragonwall ( ..xxx.xxx ) at 2003-02-10 13:20:00
I changed IX to I in your script. Then i changed it so it
would summon only 1 creature instead of 3 diffrent ones
randomely. I left the rest of the script alone. Do I HAVE
to have 2 diffrent creatures at least so that it will
cummon my creature? because of the nRandom......... script
function that is?
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