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NWN SCRIPTS

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Title  Perception based morale checks
Author  Ray Miller
Submitted / Updated  04-21-2003 / 11-22-2006
Category  Creature Related
Expansions  Works on all versions
Format  Code Only
Type  Type - Combat
Includes  BioWare Standard
Description
Are you tired of suicidal goblins and orcs impaling themselves on the sword of your level 20 character.

This problem is particularly prevalant in Persistent Worlds designed for a full range of levels.

Under this modified OnPerception script, creatures whose challenge ratings are less than half the level of the perceived PC have only a 5 percent chance of attacking the PC divided by the number of party members with him.

If the CR of the creature is half or more then the creature has a base chance of approximately 30 percent of attacking the PC which increases factorialy (at a factor of 2) as the CR approaches the PC's level and decreases proportionately for each party member he has with him.

This script works very well in conjunction with Jeff Peterson's 'Fight or Flight' moral checking system. It's available here:
(at the time of this writing)

http://nwvault.ign.com/Files/scripts/data/1042055589265.shtml

Files

NameTypeSizeDownloads
onperceivemoralchecks.ziponperceivemoralchecks.zip
Submitted: 04-21-2003 / Last Updated: 04-21-2003
zip38.89Kb649
--
SCORE OUT OF 10
9.5
2 votes
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Comments (7):

Posted by Caldair at 2004-07-13 03:14:00    
So, we'd have to have a low-level Fedex henchman (one primarily employed for his carrying capacity) scouting ahead as a decoy to draw out the goblins for the slaughter. Hneh, hneh.

Posted by Nazrohn at 2004-05-27 14:29:40    Voted 10.00 on 05/27/04

Posted by Old_Scores_Transfered at 2004-02-20 10:29:21    Voted 9.00 on 02/20/04
This is a compilation of the old system into a single score. There were 1 that made this score of 9 then rounded to 9.

Posted by kickwad ( ..xxx.xxx ) at 2003-12-20 02:33:00    
I really enjoy using this script, however, I have upgraded to HoTU and as far as I can tell your nw_i0_generic script is not compatible with HoTU.

Any chance that you could update this great script?

thanks in advance :)

Posted by Ray Miller (author) ( ..xxx.xxx ) at 2003-04-26 07:32:00    
No. It doesn't make any monster run from any PC, it just reduces the chance of a monster attacking a PC against whom he is hopelessly outmatched. To be specific, a CR 1 (or less, anything between 0 and 1 actually) has a 30 percent chance of attacking a level 2 PC on perception.

Also, these are the odds of EACH creature attacking EACH PC. So if a PC comes upon a group of, say, 3 creatures, the chances of being attacked increases 3 fold. And when one creature attacks, the others join.

One thing I want to do, that I haven't done yet is factor in race and intelligence. Like unintelligent creatures will attack regardless because they just don't know any better, and things like constructs and undead should attack no matter what (in my opinion).

If the script is popular enough I might add those features.

Try it. It's a very short download, and easy to undo.

Best Regards

Posted by The Mufflon ( ..xxx.xxx ) at 2003-04-26 06:22:00    
wouldn´t this script make cr1 monsters run from a lvl 2 PCs?

Posted by gonzo ( ..xxx.xxx ) at 2003-04-25 21:43:00    
This looks very interesting.

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