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NWN SCRIPTS

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Title  Persistant Locations
Author  GhostCyber
Submitted / Updated  07-01-2003 / 11-22-2006
Category  Database Related
Expansions  Works on all versions
Format  Module Only
Type  Type - Location Tracking
Includes  None
Description
This is an example of how to use the NWN Campaign data base to save locations without the use of bind stones... i have it running on heart beat in the mod . but you can put it anywhere such as on rest, where ever you perfer.

Files

NameTypeSizeDownloads
AVPersistTest.aceAVPersistTest.ace
Submitted: 07-01-2003 / Last Updated: 07-01-2003
ace7.26Kb1412
--
SCORE OUT OF 10
9.67
3 votes
View Stats
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Comments (17):

Posted by Styxx42 at 2010-07-31 12:37:28    Voted 10.00 on 07/31/10
Fantastic. Works and was SOOOOO EASY to get running.

The pack file being ACE was a pain. Had to download software just to get it working.

But that has nothing to do with the awesomeness that is packed inside this little file.
Thanks... More then you can know. THANKS

Posted by Jargh193 at 2008-01-26 15:36:16    Voted 10.00 on 01/26/08
I love this...very simple to use. I think if you are going to have a large mod (and/or a timed reseting PW) This is a must.

Posted by Anonymous ( 172.147.xxx.xxx ) at 2005-02-06 10:30:00    
Ok Ive tried everything I can to make this script work on rest and Im stumped. SOME ONE PLEASE HELP! sign, Whisper of Hana

Posted by Anonymous ( 172.147.xxx.xxx ) at 2005-02-06 10:30:00    
Ok Ive tried everything I can to make this script work on rest and Im stumped. SOME ONE PLEASE HELP! sign, Whisper of Hana

Posted by Anonymous ( 172.166.xxx.xxx ) at 2005-01-25 05:11:00    
I think a on rest save would be alot less lag for anyone running a mod with more than 10 areas and 10 people. Heart beats are the enemy if you ask me in the war on lag. If someone could please put up a post of on rest script. I would be very happy.

Posted by GhostCyber at 2004-04-17 01:50:00    
my have released a mod with this set up in perfect working order, if oyu guys want to check it out, called The Forgotten Realms.

Posted by Old_Scores_Transfered at 2004-02-20 10:29:26    Voted 9.00 on 02/20/04
This is a compilation of the old system into a single score. There were 4 that made this score of 8.75 then rounded to 9.

Posted by Zunath ( ..xxx.xxx ) at 2004-01-24 10:36:00    
Can you put all the scripts we need into an ERF file, and then put a readme to tell us where the files go? Thanks!

Posted by Mamma Bear ( ..xxx.xxx ) at 2003-10-26 18:15:00    
Cyber do you have any more scripts that use the Bioware DB handy? I love your work! I'd really be interested in a few scripts that would save journals, quests and possibly containers using this system.

If anyone has a link I'd sure appreciate that too.

Posted by silverti ( ..xxx.xxx ) at 2003-09-18 21:25:00    
Ack!! Why would you store this file as some crazy off brand zip utility!!!! I want it but Im to lazy to go download some crazy program to unzip it.

Posted by Ultimage ( ..xxx.xxx ) at 2003-07-24 23:18:00    
well i cant seem to get it to work. I must be missing something.

would be a big help if you could include some documention with it or comment you code a little more

Thanks in advance

Ultimage

Posted by GhostCyber ( ..xxx.xxx ) at 2003-07-13 15:41:00    
Ok.. i will post the code it's self in another post.. look for it.. i don't know how to update this post or else i would do that

Posted by ffbj ( ..xxx.xxx ) at 2003-07-11 17:06:00    
Doh! Got it, and it works like a charm thanks CyberGhost. I now have the basics of my persistent world working. Journal,Save locations, and database.

Posted by evilgenx ( ..xxx.xxx ) at 2003-07-10 11:58:00    
Ace is just another form of compression. You can find/download WinAce or something like that to unpack it OR use winrar. Winrar unpacks any and all compressed archives. Woot. D

Posted by ffbj ( ..xxx.xxx ) at 2003-07-10 10:03:00    
This is an ACE file, where does it go, and how do I import it into my mod.

Posted by Coolty3000 ( ..xxx.xxx ) at 2003-07-09 12:42:00    
This may be what Im looking for, but is it compatible with the classic toolset yet?

Posted by Den of Assassins ( ..xxx.xxx ) at 2003-07-02 14:10:00    
Be interested in seeing your code... any chance you can save the mod as non-SOU? I think there's a bat file you need to run on your end to make it backwards compatible.

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